emacs-ironsworn/moves/arcanum/withstand-chaos.org

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** Withstand Chaos
When you must Mark Chaos and cannot, roll +wits, and for any challenge die showing less than five, set it to five. You may not Cast a Spell to affect the results of this move.
On a *strong hit*, Chaos remains at +5. You hold the fragments of your mind together, just barely…this time.
On a *weak hit*, choose one:
* Your mind shatters. You have just a moment before conscious reality as you knew it is lost forever. You may perform one last feat of arcane mastery, leaving your mark upon the world. Envision this final moment.
* You experience astral ripping, your soul becoming sundered from your body. In this state, you can see the chromatic Mark on your spirit: the channel through which you draw magical power. As your connection to your body is wracked by a torrent of uncontrolled magical energies, you realize that removing the Mark would stop the flow, though it will grievously wound your spirit. If you choose to sever your Mark, Swear an Iron Vow to heal your soul if you survive.
+ On a hit, remove your Chaos marker and discard The Mark asset.
+ If you miss or refuse the vow, your soul is severed from your body, ending your mortal life.
On a *miss*, your control over the Chaos buckles. Choose one:
* You desperately try to hold onto control to prevent disaster, destroying your body in the process. When it finally dies, your disembodied soul remains bound to this plane in its anguish. Envision where and how your spirit haunts a now foreboding and gloomy place.
* You give in to the sheer rush of power, and some aspect of the secret nature of this world is revealed to you. Envision this new understanding. The unbridled power channeled through you erupts in a catastrophic explosion of Chaotic energies, destroying your body. Identify your location on the map, and remove any structures in the immediate area (e.g. village, ruin, etc.). This is a wasteland of Chaos, where the sun slants in odd ways, strange creatures lurk in impossible shadows, and the very land itself allows no escape. Name this horrific place, as appropriate to your world.
*** Details
:PROPERTIES:
:move-stats: wits
:VISIBILITY: folded
:END: