I like the idea of have a marker for assets and bonds
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README.org
10
README.org
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@ -589,6 +589,11 @@ Whew. We finally can have a function that queries the user about a new character
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"Insert the contents of three character assets from the assets directory."
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"Insert the contents of three character assets from the assets directory."
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(goto-char (point-max))
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(goto-char (point-max))
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(insert "\n** Assets\n")
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(insert "\n** Assets\n")
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;; When using Evil, we'll drop a marker here:
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(when (fboundp 'evil-set-marker)
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(evil-set-marker ?a))
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(if (y-or-n-p "Would you like three random assets? ")
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(if (y-or-n-p "Would you like three random assets? ")
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(rpgdm-ironsworn-random-character-assets 3)
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(rpgdm-ironsworn-random-character-assets 3)
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(if (y-or-n-p "Would you like to choose your assets? ")
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(if (y-or-n-p "Would you like to choose your assets? ")
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@ -620,6 +625,11 @@ This function will query the user for all of the stats and other properties that
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(org-top-heading)
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(org-top-heading)
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(re-search-forward (rx line-start (zero-or-more space) line-end))
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(re-search-forward (rx line-start (zero-or-more space) line-end))
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(insert "\n** Bonds\n")
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(insert "\n** Bonds\n")
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;; When using Evil, we'll drop a marker here:
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(when (fboundp 'evil-set-marker)
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(evil-set-marker ?b (point) t))
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(insert (format " - My home settlement of %s\n" (rpgdm-tables-choose "settlement/name"))))
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(insert (format " - My home settlement of %s\n" (rpgdm-tables-choose "settlement/name"))))
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#+END_SRC
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#+END_SRC
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**** New Character Interface
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**** New Character Interface
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