Reorganized the tables into hierarchy

And removed the plurals.
This commit is contained in:
Howard Abrams 2022-02-21 22:29:17 -08:00
parent 1854cc5f43
commit bea1a2a6b8
95 changed files with 517 additions and 56 deletions

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@ -31,7 +31,7 @@ Or better yet, use something like [[https://github.com/raxod502/straight.el][str
'(el-patch :type git :host gitlab :repo "howardabrams/emacs-rpgdm"))
(straight-use-package
'(el-patch :type git :host gitlab :repo "howardabrams/emacs-ironsworn"))
'(el-patch :type git :host gitlab :repo "howardabrams/rpgdm-ironsworn"))
#+END_SRC
Next, create an org file, and either turn on the =rpgdm-mode= (minor mode), or simply define a globally accessible shortcut:
@ -146,7 +146,7 @@ We also need the name of the directory for this project, so that we can load tab
#+BEGIN_SRC emacs-lisp
(defvar rpgdm-ironsworn-project (file-name-directory load-file-name)
"The root directory to the emacs-ironsworn project")
"The root directory to the rpgdm-ironsworn project")
#+END_SRC
** Dice Roller
In *Ironsworn*, all dice rolls follow a pattern where you set the challenge level for a check by rolling /challenge dice/ (two d10s) and compare that against rolling an /action die/ (a single d6 ... adding all modifiers to that six-sided die). You always three possible values:
@ -954,8 +954,8 @@ This function displays an entry from both the [[file:tables/actions.org][actions
(defun rpgdm-ironsworn-oracle-action-theme ()
"Rolls on two tables at one time."
(interactive)
(let ((action (rpgdm-tables-choose "actions"))
(theme (rpgdm-tables-choose "themes")))
(let ((action (rpgdm-tables-choose "action"))
(theme (rpgdm-tables-choose "theme")))
(rpgdm-message "%s / %s" action theme)))
(puthash "action-and-theme :: Roll on both tables"
@ -970,12 +970,12 @@ This function display a single entry of all the character-specific tables, inclu
"Roll on all the character-related tables and show them together.
You'll need to pick and choose what works and discard what doesn't."
(interactive)
(let ((name (rpgdm-tables-choose "names-ironlander"))
(goal (rpgdm-tables-choose "character-goal"))
(role (rpgdm-tables-choose "character-role"))
(activity (rpgdm-tables-choose "character-activity"))
(description (rpgdm-tables-choose "character-descriptor"))
(disposition (rpgdm-tables-choose "character-disposition")))
(let ((name (rpgdm-tables-choose "name/ironlander"))
(goal (rpgdm-tables-choose "character/goal"))
(role (rpgdm-tables-choose "character/role"))
(activity (rpgdm-tables-choose "character/activity"))
(description (rpgdm-tables-choose "character/descriptor"))
(disposition (rpgdm-tables-choose "character/disposition")))
(rpgdm-message "%s, %s %s (Activity: %s Disposition: %s Goal: %s)"
name description role activity disposition goal)))
@ -1010,8 +1010,8 @@ This function combines the [[file:tables/feature-aspect.org][aspect]] and [[file
(defun rpgdm-ironsworn-oracle-feature ()
"Rolls on two tables at one time for a Site's feature."
(interactive)
(let ((aspect (rpgdm-tables-choose "feature-aspect"))
(focus (rpgdm-tables-choose "feature-focus")))
(let ((aspect (rpgdm-tables-choose "feature/aspect"))
(focus (rpgdm-tables-choose "feature/focus")))
(rpgdm-message "%s / %s" aspect focus)))
(puthash "feature-aspect-and-focus :: Roll on both feature tables"
@ -1024,7 +1024,7 @@ And a Waypoint is similar:
(defun rpgdm-ironsworn-oracle-waypoint ()
"Rolls on two tables at one time for a Site's feature."
(interactive)
(let ((location (rpgdm-tables-choose "locations"))
(let ((location (rpgdm-tables-choose "location"))
(description (rpgdm-tables-choose "location-descriptors")))
(rpgdm-message "%s %s" description (downcase location))))
@ -1042,8 +1042,8 @@ Notice we also generate a name for the place.
(defun rpgdm-ironsworn-oracle-site-nature ()
"Rolls on two tables at one time for a random Site."
(interactive)
(let* ((theme (rpgdm-tables-choose "site-theme"))
(domain (rpgdm-tables-choose "site-domain"))
(let* ((theme (rpgdm-tables-choose "site/theme"))
(domain (rpgdm-tables-choose "site/domain"))
(place (downcase domain))
(name (rpgdm-ironsworn-oracle-site-name place)))
(rpgdm-message "%s %s :: %s" theme domain name)))
@ -1064,10 +1064,10 @@ Requires a =place-type= to help limit the values that can be in /place/ and then
tanglewood underkeep))))
(unless place-type
(setq place-type "unknown"))
(let ((description (rpgdm-tables-choose "site-name-description"))
(detail (rpgdm-tables-choose "site-name-detail"))
(namesake (rpgdm-tables-choose "site-name-namesake"))
(place (rpgdm-tables-choose (format "site-name-place-%s" place-type)))
(let ((description (rpgdm-tables-choose "site/name/description"))
(detail (rpgdm-tables-choose "site/name/detail"))
(namesake (rpgdm-tables-choose "site/name/namesake"))
(place (rpgdm-tables-choose (format "site/name/place/%s" place-type)))
(roll (rpgdm--roll-die 100)))
(rpgdm-message
(cond
@ -1114,7 +1114,7 @@ Generate a random threat and its motivations by coding the threat, but using the
(interactive (list (completing-read "Threat: " rpgdm-ironsworn-oracle-threats)))
(unless category
(setq category (seq-random-elt rpgdm-ironsworn-oracle-threats)))
(let ((table-name (format "threat-%s" (downcase (string-replace " " "-" category)))))
(let ((table-name (format "threat/%s" (downcase (string-replace " " "-" category)))))
(rpgdm-message "%s: %s" category (rpgdm-tables-choose table-name))))
(puthash "threat-goal :: Generate a goal for a particular threat"

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@ -5,7 +5,7 @@
#+TAGS: rpg ironsworn
# Local Variables:
# eval: (progn (require 'rpgdm-ironsworn) (rpgdm-mode) (rpgdm-tables-load (concat rpgdm-ironsworn-project "tables")))
# eval: (progn (require 'rpgdm-ironsworn) (rpgdm-mode) (rpgdm-tables-load (concat rpgdm-ironsworn-project "tables"))
# End:
* Travels of Kannan
:PROPERTIES:

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@ -4,7 +4,7 @@
(require 'rpgdm)
(defvar rpgdm-ironsworn-project (file-name-directory load-file-name)
"The root directory to the emacs-ironsworn project")
"The root directory to the rpgdm-ironsworn project")
(defun rpgdm-ironsworn--results (action modifier one-challenge two-challenge
&optional momentum)
@ -528,8 +528,8 @@ to rolling two d10 challenge dice."
(defun rpgdm-ironsworn-oracle-action-theme ()
"Rolls on two tables at one time."
(interactive)
(let ((action (rpgdm-tables-choose "actions"))
(theme (rpgdm-tables-choose "themes")))
(let ((action (rpgdm-tables-choose "action"))
(theme (rpgdm-tables-choose "theme")))
(rpgdm-message "%s / %s" action theme)))
(puthash "action-and-theme :: Roll on both tables"
@ -540,12 +540,12 @@ to rolling two d10 challenge dice."
"Roll on all the character-related tables and show them together.
You'll need to pick and choose what works and discard what doesn't."
(interactive)
(let ((name (rpgdm-tables-choose "names-ironlander"))
(goal (rpgdm-tables-choose "character-goal"))
(role (rpgdm-tables-choose "character-role"))
(activity (rpgdm-tables-choose "character-activity"))
(description (rpgdm-tables-choose "character-descriptor"))
(disposition (rpgdm-tables-choose "character-disposition")))
(let ((name (rpgdm-tables-choose "name/ironlander"))
(goal (rpgdm-tables-choose "character/goal"))
(role (rpgdm-tables-choose "character/role"))
(activity (rpgdm-tables-choose "character/activity"))
(description (rpgdm-tables-choose "character/descriptor"))
(disposition (rpgdm-tables-choose "character/disposition")))
(rpgdm-message "%s, %s %s (Activity: %s Disposition: %s Goal: %s)"
name description role activity disposition goal)))
@ -565,18 +565,28 @@ You'll need to pick and choose what works and discard what doesn't."
(defun rpgdm-ironsworn-oracle-feature ()
"Rolls on two tables at one time for a Site's feature."
(interactive)
(let ((aspect (rpgdm-tables-choose "feature-aspect"))
(focus (rpgdm-tables-choose "feature-focus")))
(let ((aspect (rpgdm-tables-choose "feature/aspect"))
(focus (rpgdm-tables-choose "feature/focus")))
(rpgdm-message "%s / %s" aspect focus)))
(puthash "feature-aspect-and-focus :: Roll on both feature tables for a waypoint"
(puthash "feature-aspect-and-focus :: Roll on both feature tables"
'rpgdm-ironsworn-oracle-feature rpgdm-tables)
(defun rpgdm-ironsworn-oracle-waypoint ()
"Rolls on two tables at one time for a Site's feature."
(interactive)
(let ((location (rpgdm-tables-choose "location"))
(description (rpgdm-tables-choose "location-descriptors")))
(rpgdm-message "%s %s" description (downcase location))))
(puthash "location-and-descriptor :: Roll on two tables for a waypoint"
'rpgdm-ironsworn-oracle-waypoint rpgdm-tables)
(defun rpgdm-ironsworn-oracle-site-nature ()
"Rolls on two tables at one time for a random Site."
(interactive)
(let* ((theme (rpgdm-tables-choose "site-theme"))
(domain (rpgdm-tables-choose "site-domain"))
(let* ((theme (rpgdm-tables-choose "site/theme"))
(domain (rpgdm-tables-choose "site/domain"))
(place (downcase domain))
(name (rpgdm-ironsworn-oracle-site-name place)))
(rpgdm-message "%s %s :: %s" theme domain name)))
@ -592,10 +602,10 @@ You'll need to pick and choose what works and discard what doesn't."
tanglewood underkeep))))
(unless place-type
(setq place-type "unknown"))
(let ((description (rpgdm-tables-choose "site-name-description"))
(detail (rpgdm-tables-choose "site-name-detail"))
(namesake (rpgdm-tables-choose "site-name-namesake"))
(place (rpgdm-tables-choose (format "site-name-place-%s" place-type)))
(let ((description (rpgdm-tables-choose "site/name/description"))
(detail (rpgdm-tables-choose "site/name/detail"))
(namesake (rpgdm-tables-choose "site/name/namesake"))
(place (rpgdm-tables-choose (format "site/name/place/%s" place-type)))
(roll (rpgdm--roll-die 100)))
(rpgdm-message
(cond
@ -622,7 +632,7 @@ You'll need to pick and choose what works and discard what doesn't."
(interactive (list (completing-read "Threat: " rpgdm-ironsworn-oracle-threats)))
(unless category
(setq category (seq-random-elt rpgdm-ironsworn-oracle-threats)))
(let ((table-name (format "threat-%s" (downcase (string-replace " " "-" category)))))
(let ((table-name (format "threat/%s" (downcase (string-replace " " "-" category)))))
(rpgdm-message "%s: %s" category (rpgdm-tables-choose table-name))))
(puthash "threat-goal :: Generate a goal for a particular threat"

BIN
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@ -16,4 +16,4 @@ Roll on Table: d100
| 86-88 | A resource is diminished, broken, or lost. |
| 89-91 | You face a perplexing mystery or tough choice. |
| 92-94 | You lose your way or are delayed. |
| 95-00 | Roll twice more on this table. Both results occur. If they are the same result, make it worse. |
| 95-00 | Roll twice more on this table. Both results occur. |

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@ -0,0 +1,7 @@
#+TITLE: Dangers in a Barrow
- Denizen guards this area
- Trap
- Death makes its presence known
- Crumbling architecture
- Grave goods with hidden dangers

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@ -0,0 +1,7 @@
#+TITLE: Dangers in a Barrow
- Denizen lairs here
- Cave-in
- Flooding
- Perilous climb or descent
- Fissure or sinkhole

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@ -0,0 +1,7 @@
#+TITLE: Dangers in a Frozen Cavern
- Denizen lairs here
- Fracturing ice
- Crumbling chasm
- Bitter chill
- Disorienting reflections

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@ -0,0 +1,7 @@
#+TITLE: Dangers on an Icereach
- Denizen hunts
- Fragile ice above watery depths
- Perilous climb or descent
- Avalanche or icefall
- Foul weather

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@ -0,0 +1,7 @@
#+TITLE: Dangers in a Mine
- Cave-in
- Flooding
- Unstable platforms or architecture
- Hazardous gas pocket
- Weakened terrain

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@ -0,0 +1,7 @@
#+TITLE: Dangers of a Pass
- Denizen lairs here
- Denizen hunts
- Perilous climb or descent
- Avalanche or rockslide
- Foul weather

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@ -0,0 +1,7 @@
#+TITLE: Dangers found in Ruins
- Ancient mechanism or trap
- Collapsing wall or ceiling
- Blocked or broken passage
- Unstable floor above a new danger
- Ancient secrets best left buried

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@ -0,0 +1,7 @@
#+TITLE: Dangers of a Sea Cave
- Denizen strikes without warning
- Denizen lurks below
- Flooding
- Rushing current
- Claustrophobic squeeze

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@ -0,0 +1,7 @@
#+TITLE: Dangers in a Shadowfen
- Denizen hunts
- Deep water blocks the path
- Toxic environment
- Concealing or disorienting mist
- Hidden quagmire

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@ -0,0 +1,7 @@
#+TITLE: Dangers in a Stronghold
- Blocked or guarded path
- Caught in the open
- Chokepoint
- Trap
- Alarm trigger

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@ -0,0 +1,7 @@
#+TITLE: Dangers in a Tangled Wood
- Denizen hunts
- Denizen lairs here
- Trap or snare
- Path leads you astray
- Entangling plant life

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@ -0,0 +1,7 @@
#+TITLE: Dangers of an Underkeep
- Ancient mechanism or trap
- Crumbling architecture
- Blocked or broken passage
- Artifact with a hidden danger
- Denizen lurks in darkness

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@ -0,0 +1,16 @@
#+TITLE: Dangers in an Ancient Location
Roll on Table: d30
| 1-5 | Ancient trap |
| 6-10 | Hazardous architecture or terrain |
| 11-12 | Blocked or broken path |
| 13-14 | Denizen protects an ancient secret |
| 15-16 | Denizen reveres an ancient power |
| 17-18 | Living relics of a lost age |
| 19-20 | Ancient evil resurgent |
| 21-22 | Dire warnings of a long-buried danger |
| 23-24 | Ancient disease or contamination |
| 25-26 | Artifact of terrible meaning or power |
| 27-28 | Disturbing evidence of ancient wrongs |
| 29-30 | Others seek power or knowledge |

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@ -0,0 +1,16 @@
#+TITLE: Dangers in a Corrupted Location
Roll on Table: d30
| 1-5 | Denizen spawned from dark magic |
| 6-10 | Denizen controls dark magic |
| 11-12 | Denizen corrupted by dark magic |
| 13-14 | Corruption marks you |
| 15-16 | Innocents held in thrall |
| 17-18 | Revelations of a terrible truth |
| 19-20 | Mystic trap or trigger |
| 21-22 | Mystic barrier or ward |
| 23-24 | Illusions lead you astray |
| 25-26 | Dark ritual in progress |
| 27-28 | Lingering effects of a dark ritual |
| 29-30 | Dread harbingers of a greater magic |

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@ -0,0 +1,15 @@
#+TITLE: Dangers in a Fortified Location
Roll on Table: d30
| 1-5 | Denizen patrols the area |
| 6-10 | Denizen on guard |
| 11-12 | Denizen ready to sound the alarm |
| 13-14 | Denizen sets an ambush |
| 15-16 | Denizen lures you into a trap |
| 17-18 | Denizens converge on this area |
| 19-20 | Pets or underlings |
| 21-22 | Unexpected alliance revealed |
| 23-24 | Nefarious plans revealed |
| 25-26 | Unexpected leader revealed |
| 27-28 | Trap |
| 29-30 | Alarm trigger |

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@ -0,0 +1,15 @@
#+TITLE: Dangers in a Hallowed Location
Roll on Table: d30
| 1-5 | Denizen defends their sanctum |
| 6-10 | Denizen enacts the will of their god |
| 11-12 | Denizen seeks martyrdom |
| 13-14 | Secret of the faith is revealed |
| 15-16 | Greater purpose is revealed |
| 17-18 | Unexpected disciples are revealed |
| 19-20 | Divine manifestations |
| 21-22 | Aspect of the faith beguiles you |
| 23-24 | Unexpected leader is revealed |
| 25-26 | Embodiment of a god or myth |
| 27-28 | Protective ward or barrier |
| 29-30 | Prophecies reveal a dark fate |

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@ -0,0 +1,15 @@
#+TITLE: Dangers in a Haunted Place
Roll on Table: d30
| 1-5 | Denizen haunts this area |
| 6-10 | Unsettling sounds or foreboding signs |
| 11-12 | Denizen attacks without warning |
| 13-14 | Denizen makes a costly demand |
| 15-16 | Denizen seizes your body or mind |
| 17-18 | Denizen taunts or lures you |
| 19-20 | A disturbing truth is revealed |
| 21-22 | Frightening visions |
| 23-24 | The environment is used against you |
| 25-26 | Trickery leads you astray |
| 27-28 | True nature of this place is revealed |
| 29-30 | Sudden, shocking manifestation |

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@ -0,0 +1,15 @@
#+TITLE: Dangers in an Infested Location
Roll on Table: d30
| 1-5 | Denizens swarm and attack |
| 6-10 | Toxic or sickening environment |
| 11-12 | Denizen stalks you |
| 13-14 | Denizen takes or destroys something |
| 15-16 | Denizen reveals surprising cleverness |
| 17-18 | Denizen guided by a greater threat |
| 19-20 | Denizen blocks the path |
| 21-22 | Denizen funnels you down a new path |
| 23-24 | Denizen undermines the path |
| 25-26 | Denizen lays in wait |
| 27-28 | Trap or snare |
| 29-30 | Victims horrible fate is revealed |

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@ -0,0 +1,15 @@
#+TITLE: Dangers of a Ravaged Land
Roll on Table: d30
| 1-5 | Precarious architecture or terrain |
| 6-10 | Imminent collapse or destruction |
| 11-12 | Path undermined |
| 13-14 | Blocked or broken path |
| 15-16 | Vestiges of a destructive force |
| 17-18 | Unexpected environmental threat |
| 19-20 | Echoes of a troubling past |
| 21-22 | Signs of a horrible fate |
| 23-24 | Denizen seeks retribution |
| 25-26 | Denizen leverages the environment |
| 27-28 | Denizen restores what was lost |
| 29-30 | Ravages return anew |

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@ -0,0 +1,15 @@
#+TITLE: Dangers of a Wild Place
Roll on Table: d30
| 1-5 | Denizen hunts |
| 6-10 | Denizen strikes without warning |
| 11-12 | Denizen leverages the environment |
| 13-14 | Denizen wields unexpected abilities |
| 15-16 | Denizen guided by a greater threat |
| 17-18 | Denizen protects something |
| 19-20 | Hazardous terrain |
| 21-22 | Weather or environmental threat |
| 23-24 | Benign aspect becomes a threat |
| 25-26 | Overzealous hunter |
| 27-28 | Disturbing evidence of a victims fate |
| 29-30 | Ill-fated victim in danger |

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@ -0,0 +1,15 @@
#+TITLE: Features of a Barrow
Roll on Table: d80 + 20
| 21-43 | Burial chambers |
| 44-56 | Maze of narrow passages |
| 57-64 | Shrine |
| 65-68 | Stately vault |
| 69-72 | Offerings to the dead |
| 73-76 | Statuary or tapestries |
| 77-80 | Remains of a grave robber |
| 81-84 | Mass grave |
| 85-88 | Exhumed corpses |
| 89-98 | Something unusual or unexpected |
| 99 | You transition into a new theme |
| 100 | You transition into a new domain |

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@ -0,0 +1,15 @@
#+TITLE: Features in a Cavern
Roll on Table: d80 + 20
| 21-43 | Twisting passages |
| 44-56 | Cramped caves |
| 57-64 | Vast chamber |
| 65-68 | Subterranean waterway |
| 69-72 | Cave pool |
| 73-76 | Natural bridge |
| 77-80 | Towering stone formations |
| 81-84 | Natural illumination |
| 85-88 | Dark pit |
| 89-98 | Something unusual or unexpected |
| 99 | You transition into a new theme |
| 100 | You transition into a new domain |

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@ -0,0 +1,15 @@
#+TITLE: Features in a Frozen Cavern
Roll on Table: d80 + 20
| 21-43 | Maze of icy tunnels |
| 44-56 | Glistening cave |
| 57-64 | Vast chamber |
| 65-68 | Frigid waterway |
| 69-72 | Icy pools |
| 73-76 | Magnificent ice formations |
| 77-80 | Frozen waterfall |
| 81-84 | Deep crevasses |
| 85-88 | Discovery locked in the ice |
| 89-98 | Something unusual or unexpected |
| 99 | You transition into a new theme |
| 100 | You transition into a new domain |

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@ -0,0 +1,15 @@
#+TITLE: Features on an Icereach
Roll on Table: d80 + 20
| 21-43 | Plains of ice and snow |
| 44-56 | Seawater channel |
| 57-64 | Icy highlands |
| 65-68 | Crevasse |
| 69-72 | Ice floes |
| 73-76 | Ship trapped in ice |
| 77-80 | Animal herd or habitat |
| 81-84 | Frozen carcass |
| 85-88 | Camp or outpost |
| 89-98 | Something unusual or unexpected |
| 99 | You transition into a new theme |
| 100 | You transition into a new domain |

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@ -0,0 +1,15 @@
#+TITLE: Features in a Mine
Roll on Table: d80 + 20
| 21-43 | Cramped tunnels |
| 44-56 | Mine works |
| 57-64 | Excavated chamber |
| 65-68 | Mineshaft |
| 69-72 | Collapsed tunnel |
| 73-76 | Cluttered storage |
| 77-80 | Housing or common areas |
| 81-84 | Flooded chamber |
| 85-88 | Unearthed secret |
| 89-98 | Something unusual or unexpected |
| 99 | You transition into a new theme |
| 100 | You transition into a new domain |

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@ -0,0 +1,15 @@
#+TITLE: Features of a Pass
Roll on Table: d80 + 20
| 21-43 | Winding mountain path |
| 44-56 | Snowfield or glacial rocks |
| 57-64 | River gorge |
| 65-68 | Crashing waterfall |
| 69-72 | Highland lake |
| 73-76 | Forgotten cairn |
| 77-80 | Bridge |
| 81-84 | Overlook |
| 85-88 | Camp or outpost |
| 89-98 | Something unusual or unexpected |
| 99 | You transition into a new theme |
| 100 | You transition into a new domain |

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@ -0,0 +1,15 @@
#+TITLE: Features found in Ruins
Roll on Table: d80 + 20
| 21-43 | Crumbling corridors and chambers |
| 44-56 | Collapsed architecture |
| 57-64 | Rubble-choked hall |
| 65-68 | Courtyard |
| 69-72 | Archive or library |
| 73-76 | Broken statuary or fading murals |
| 77-80 | Preserved vault |
| 81-84 | Temple to forgotten gods |
| 85-88 | Mausoleum |
| 89-98 | Something unusual or unexpected |
| 99 | You transition into a new theme |
| 100 | You transition into a new domain |

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@ -0,0 +1,15 @@
#+TITLE: Features of a Sea Cave
Roll on Table: d80 + 20
| 21-43 | Watery tunnels |
| 44-56 | Eroded chamber |
| 57-64 | Flooded chamber |
| 65-68 | Vast chamber |
| 69-72 | Dry passages |
| 73-76 | Freshwater inlet |
| 77-80 | Rocky island |
| 81-84 | Waterborne debris |
| 85-88 | Shipwreck or boat |
| 89-98 | Something unusual or unexpected |
| 99 | You transition into a new theme |
| 100 | You transition into a new domain |

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@ -0,0 +1,15 @@
#+TITLE: Features in a Shadowfen
Roll on Table: d80 + 20
| 21-43 | Narrow path through a fetid bog |
| 44-56 | Stagnant waterway |
| 57-64 | Flooded thicket |
| 65-68 | Island of dry land |
| 69-72 | Submerged discovery |
| 73-76 | Preserved corpses |
| 77-80 | Overgrown structure |
| 81-84 | Tall reeds |
| 85-88 | Camp or outpost |
| 89-98 | Something unusual or unexpected |
| 99 | You transition into a new theme |
| 100 | You transition into a new domain |

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@ -0,0 +1,15 @@
#+TITLE: Features in a Stronghold
Roll on Table: d80 + 20
| 21-43 | Connecting passageways |
| 44-56 | Barracks or common quarters |
| 57-64 | Large hall |
| 65-68 | Workshop or library |
| 69-72 | Command center or leadership |
| 73-76 | Ladder or stairwell |
| 77-80 | Storage |
| 81-84 | Kitchen or larder |
| 85-88 | Courtyard |
| 89-98 | Something unusual or unexpected |
| 99 | You transition into a new theme |
| 100 | You transition into a new domain |

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@ -0,0 +1,15 @@
#+TITLE: Features in a Tangled Wood
Roll on Table: d80 + 20
| 21-43 | Dense thicket |
| 44-56 | Overgrown path |
| 57-64 | Waterway |
| 65-68 | Clearing |
| 69-72 | Elder tree |
| 73-76 | Brambles |
| 77-80 | Overgrown structure |
| 81-84 | Rocky outcrop |
| 85-88 | Camp or outpost |
| 89-98 | Something unusual or unexpected |
| 99 | You transition into a new theme |
| 100 | You transition into a new domain |

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#+TITLE: Features of an Underkeep
Roll on Table: d80 + 20
| 21-43 | Carved passages |
| 44-56 | Hall or chamber |
| 57-64 | Stairs into the depths |
| 65-68 | Grand doorway or entrance |
| 69-72 | Tomb or catacombs |
| 73-76 | Rough-hewn cave |
| 77-80 | Foundry or workshop |
| 81-84 | Shrine or temple |
| 85-88 | Imposing architecture or artistry |
| 89-98 | Something unusual or unexpected |
| 99 | You transition into a new theme |
| 100 | You transition into a new domain |

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#+TITLE: Features in an Ancient Location
Roll on Table: d20
| 1-4 | Evidence of lost knowledge |
| 5-8 | Inscrutable relics |
| 9-12 | Ancient artistry or craft |
| 13-16 | Preserved corpses or fossils |
| 17-20 | Visions of this place in another time |

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#+TITLE: Features in a Corrupted Location
Roll on Table: d20
| 1-4 | Mystic focus or conduit |
| 5-8 | Strange environmental disturbances |
| 9-12 | Mystic runes or markings |
| 13-16 | Blight or decay |
| 17-20 | Evidence of a foul ritual |

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#+TITLE: Features in a Fortified Location
Roll on Table: d20
| 1-4 | Camp or quarters |
| 5-8 | Guarded location |
| 9-12 | Storage or repository |
| 13-16 | Work or training area |
| 17-20 | Command center or leadership |

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#+TITLE: Features in a Hallowed Location
Roll on Table: d20
| 1-4 | Temple or altar |
| 5-8 | Offerings or atonements |
| 9-12 | Religious relic or idol |
| 13-16 | Consecrated ground |
| 17-20 | Dwellings or gathering place |

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#+TITLE: Features in a Haunted Place
Roll on Table: d20
| 1-4 | Tomb or burial site |
| 5-8 | Blood was spilled here |
| 9-12 | Unnatural mists or darkness |
| 13-16 | Messages from beyond the grave |
| 17-20 | Apparitions of a person or event |

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#+TITLE: Features in an Infested Location
Roll on Table: d20
| 1-4 | Inhabited nest |
| 5-8 | Abandoned nest |
| 9-12 | Ravaged terrain or architecture |
| 13-16 | Remains or carrion |
| 17-20 | Hoarded food |

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#+TITLE: Features of a Ravaged Land
Roll on Table: d20
| 1-4 | Path of destruction |
| 5-8 | Abandoned or ruined dwelling |
| 9-12 | Untouched or preserved area |
| 13-16 | Traces of what was lost |
| 17-20 | Ill-fated victims |

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#+TITLE: Features of a Wild Place
Roll on Table: d20
| 1-4 | Denizens lair |
| 5-8 | Territorial markings |
| 9-12 | Impressive flora or fauna |
| 13-16 | Hunting ground or watering hole |
| 17-20 | Remains or carrion |