Commit graph

27 commits

Author SHA1 Message Date
Howard Abrams
bf958ab12a More tables! 2024-08-31 10:41:18 -07:00
Howard Abrams
4eb950b804 I like the idea of have a marker for assets and bonds 2024-02-14 18:29:50 -08:00
Howard Abrams
a5c69d1518 Bug fixes from the Starforged-integration branch 2023-12-02 14:58:15 -08:00
Howard Abrams
9da91702c1 Fixed header and removing tabs 2023-12-02 14:38:17 -08:00
Howard Abrams
0ebc0edd74 Fixed two bugs when creating new characters
The bonds used to get inserted into the middle of a heading. Not good.
Also, we got an exception when going up a heading level when we were
already at the highest level. Easy enough to fix.
2022-05-01 22:15:58 -07:00
Howard Abrams
1cb1e45efa Limit assets not appropriate for new characters
Shouldn't be a Revenant without a little tragedy first.
Also, describe how progress tracks are nested.
2022-04-29 21:43:01 -07:00
Howard Abrams
9c8b030633 Moves trigger progress tracks
Also a number of bug fixes and minor cosmetic changes ... of course.
2022-04-29 21:30:49 -07:00
Howard Abrams
b5239362d5 Forgot to add an entry to the initial docs about asset stats. 2022-03-23 20:54:27 -07:00
Howard Abrams
096d14432e Add asset-related stats as a feature
No more odd tables in the asset files.
2022-03-23 20:49:41 -07:00
Howard Abrams
7a10f7ab1f Fix bug associated with org-up-element
Wrote my own version called `org-up-heading' which works as I expect.
I also fixed a few other warnings.
2022-03-23 20:49:41 -07:00
Howard Abrams
474cdd0f9f Clarifying the dice results with an image 2022-02-28 22:53:24 -08:00
Howard Abrams
d7cd7b4387 Add example for changes to straight to load tables 2022-02-28 10:42:20 -08:00
Howard Abrams
60c7df4acd Fix the URL link 2022-02-28 09:50:58 -08:00
Howard Abrams
e052c6a1ec More flexible input for adjusting the health/spirit stats
I wanted to be able to enter a +/- value, but also set it to an
absolute value with the = prefix.

While I was at it, I fixed up the UI that I've previously changed.
2022-02-27 22:05:35 -08:00
Howard Abrams
6cc5d8eda7 Fixed the progress box tests 2022-02-26 11:32:14 -08:00
Howard Abrams
3c43efdbba Fixed a number of bugs
This also tangles out the unit tests.
2022-02-26 11:26:23 -08:00
Howard Abrams
0f03c237d2 Fix warnings in generated lisp code. 2022-02-22 22:13:53 -08:00
Howard Abrams
e53d9f05a9 Add a number of Delve-specific moves
Combining the themes and domains to help make less table-consulting.
2022-02-22 21:31:55 -08:00
Howard Abrams
bea1a2a6b8 Reorganized the tables into hierarchy
And removed the plurals.
2022-02-21 22:29:17 -08:00
Howard Abrams
1854cc5f43 Add a waypoint combo table 2022-02-18 15:58:14 -08:00
Howard Abrams
e91c6aa252 Many improvements and bugfixes
- Added the ability to use momentum
  - Updated the UI to roll against Supply, etc.
  - Updated the assets to let you choose instead of just random
2022-02-18 15:34:07 -08:00
Howard Abrams
d04280ba7d Adjusting the image width ... again. 2022-02-18 15:28:12 -08:00
Howard Abrams
6c967d0962 Insert three random assets during character creation
I suppose I should query if they should be random, or let the user
choose them.
2022-02-17 23:53:18 -08:00
Howard Abrams
69081ab0ba Better loading of the tables 2022-02-06 20:11:45 -08:00
Howard Abrams
0247dde0a1 Add multiple table functions to the rpgdm-tables
This requires a slight change to the RPMDM table generator to allow
interactive functions to be added to hash-table. This makes a much
more dynamic experience.
2022-02-06 10:16:02 -08:00
Howard Abrams
cf416e37f1 The first real commit for this project
The project seems to be functional, as well as fully descriptive.
Still not sure if any one will be keen to try using it.
2022-02-05 23:18:18 -08:00
Howard Abrams
babaad7e75 Current crossover between internal code and org file stats
Obviously, this isn't my first commit.
2022-02-05 17:32:16 -08:00