*** Alchemist - [-] When you create an elixir, choose an effect: - deftness (edge) - audacity (heart) - vigor (iron) - slyness (shadow) - clarity (wits). Then, suffer -1 supply and roll +wits. On a strong hit, you create a single dose. The character who consumes the elixir must [[file:~/other/ironsworn/moves/adventure/face-danger.org][Face Danger]] +iron and score a hit, after which they add +1 when making moves with the related stat until their health, spirit, or momentum fall below +1. On a weak hit, as above, but suffer an additional -1 supply to create it. - [ ] As above, and you may choose two effects for a single dose, or create two doses of the same effect. - [ ] When you prepare an elixir, add +1 and take +1 momentum on a hit.