*** Trickster - [-] When you [[file:~/other/ironsworn/moves/adventure/face-danger.org][Face Danger]], [[file:~/other/ironsworn/moves/adventure/secure-advantage.org][Secure an Advantage]], or [[file:~/other/ironsworn/moves/relationship/compel.org][Compel]] by lying, bluffing, stealing, or cheating, add +1. - [ ] When you [[file:~/other/ironsworn/moves/adventure/gather-information.org][Gather Information]] by investigating a devious scheme, you may roll +shadow (instead of +wits). If you do, take +2 momentum on a hit. - [ ] When you [[file:~/other/ironsworn/moves/relationship/forge-a-bond.org][Forge a Bond]] for a relationship founded on a lie, choose one. - Keep your secret: Roll +shadow (instead of +heart). - Reveal the truth: Roll +heart. On a strong hit, mark a bond twice and take 1 experience. A weak hit counts as a miss.