** Discover a Site When you resolve to enter a perilous site in pursuit of an objective, choose the theme and domain which best represent its nature ([[file:/Volumes/Personal/personal/ironsworn/moves/fate/ask-the-oracle.org][Ask the Oracle]] if unsure), and give it a rank. - Troublesome site :: 3 progress per area. - Dangerous site :: 2 progress per area. - Formidable site :: 1 progress per area. - Extreme site :: 2 ticks per area. - Epic site :: 1 tick per area. If you are returning to a previously explored site, roll both challenge dice, take the lowest value, and clear that number of progress boxes. Then, [[file:delve-the-depths.org][Delve the Depths]] to explore this place. *** Details :PROPERTIES: :move-stats: track :VISIBILITY: folded :END: When you first encounter or introduce a site within your story, make this move. Choose a theme and domain, set the rank, ready your progress track, and prepare to enter. See page 6 for details on setting up your playscape. **** Returning to a Previously Explored Site A site may prove too perilous, forcing you to flee or abandon your delve. Perhaps you are wounded, shaken, or [[file:/Volumes/Personal/personal/ironsworn/moves/suffer/out-of-supply.org][Out of Supply]]. You might face a narrative complication which sends you out of the site. If you later return to continue your exploration, you can use the existing progress on the site progress track---but not all of it. To determine how much progress remains, roll your challenge dice (two ten-sided dice), take the lowest value, and erase that number of progress boxes. A low result means your experience here is kept as you return, allowing you to speed your way through previously explored terrain. A high result indicates that something has changed, your foes have bolstered their defenses, or the nature of this place is simply too chaotic and unpredictable. If a progress box is partially filled (fewer than four ticks), you'll count it as one progress for the purposes of clearing boxes. If you return to a site and your lowest challenge die is greater than your available progress, simply clear all the progress boxes. #+STARTUP: showall # Local Variables: # eval: (flycheck-mode -1) # End: