*** Brawler If you are unarmed or fighting with a non-deadly weapon... - [-] When you [[file:~/other/ironsworn/moves/adventure/secure-advantage.org][Secure an Advantage]] +iron by engaging in close-quarters brawling (such as punching, tripping, or grappling), add +1. If you score a hit, you may also inflict 1 harm. - [ ] When you use an unarmed attack or simple weapon to [[file:~/other/ironsworn/moves/combat/strike.org][Strike]] with deadly intent, add +2 and inflict 2 harm on a hit (instead of 1). On a weak hit or miss, suffer -1 momentum (in addition to any other outcome of the move). - [ ] When you [[file:~/other/ironsworn/moves/adventure/face-danger.org][Face Danger]] or [[file:~/other/ironsworn/moves/combat/clash.org][Clash]] against a brawling attack, add +1 and take +1 momentum on a hit.