#+TITLE: Dangers of a Wild Ruins Roll on Table: d100 | 1-5 | Denizen hunts | | 6-10 | Denizen strikes without warning | | 11-12 | Denizen leverages the environment | | 13-14 | Denizen wields unexpected abilities | | 15-16 | Denizen guided by a greater threat | | 17-18 | Denizen protects something | | 19-20 | Hazardous terrain | | 21-22 | Weather or environmental threat | | 23-24 | Benign aspect becomes a threat | | 25-26 | Overzealous hunter | | 27-28 | Disturbing evidence of a victim’s fate | | 29-30 | Ill-fated victim in danger | | 31-33 | Ancient mechanism or trap | | 34-36 | Collapsing wall or ceiling | | 36-39 | Blocked or broken passage | | 40-42 | Unstable floor above a new danger | | 43-45 | Ancient secrets best left buried | | 46-57 | You encounter a hostile denizen. | | 58-68 | You face an environmental or architectural hazard. | | 69-76 | A discovery undermines or complicates your quest. | | 77-79 | You confront a harrowing situation or sensation. | | 80-82 | You face the consequences of an earlier choice or approach. | | 83-85 | Your way is blocked or trapped. | | 86-88 | A resource is diminished, broken, or lost. | | 89-91 | You face a perplexing mystery or tough choice. | | 92-94 | You lose your way or are delayed. | | 95-00 | Roll twice more on this table. Both results occur. |