#+TITLE: Features of a Wild Ruin Roll on Table: d100 | 1-4 | Denizen’s lair | | 5-8 | Territorial markings | | 9-12 | Impressive flora or fauna | | 13-16 | Hunting ground or watering hole | | 17-20 | Remains or carrion | | 21-43 | Crumbling corridors and chambers | | 44-56 | Collapsed architecture | | 57-64 | Rubble-choked hall | | 65-68 | Courtyard | | 69-72 | Archive or library | | 73-76 | Broken statuary or fading murals | | 77-80 | Preserved vault | | 81-84 | Temple to forgotten gods | | 85-88 | Mausoleum | | 89-98 | Something unusual or unexpected | | 99 | You transition into a new theme | | 100 | You transition into a new domain |