#+TITLE: Features of a Wild Place Roll on Table: d20 | 1-4 | Denizen’s lair | | 5-8 | Territorial markings | | 9-12 | Impressive flora or fauna | | 13-16 | Hunting ground or watering hole | | 17-20 | Remains or carrion | #+TITLE: Features in a Stronghold Roll on Table: d80 + 20 | 21-43 | Connecting passageways | | 44-56 | Barracks or common quarters | | 57-64 | Large hall | | 65-68 | Workshop or library | | 69-72 | Command center or leadership | | 73-76 | Ladder or stairwell | | 77-80 | Storage | | 81-84 | Kitchen or larder | | 85-88 | Courtyard | | 89-98 | Something unusual or unexpected | | 99 | You transition into a new theme | | 100 | You transition into a new domain |