*** Herbalist - [-] When you attempt to [[file:~/other/ironsworn/moves/adventure/heal.org][Heal]] using herbal remedies, and you have at least +1 supply, choose one (decide before rolling). - Add +2. - On a hit, take or give an additional +1 health. - [ ] When you [[file:~/other/ironsworn/moves/adventure/heal.org][Heal]] a companion, ally, or other character, and score a hit, take +1 spirit or +1 momentum. - [ ] When you [[file:~/other/ironsworn/moves/adventure/make-camp.org][Make Camp]] and choose the option to partake, you can create a restorative meal. If you do, you and your companions take +1 health. Any allies who choose to partake also take +1 health, and do not suffer -supply.