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Author SHA1 Message Date
Howard Abrams
4e7d759e25 Put Macbook display to sleep with keybinding 2025-12-05 14:08:53 -08:00
Howard Abrams
ddd0dc9d0c Type jk to enter Normal mode 2025-12-05 14:07:22 -08:00
3 changed files with 30 additions and 3 deletions

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@ -193,12 +193,29 @@ I am not a long term VI user, and dont have much need for any of its control
;; I have better window control: ;; I have better window control:
(kbd "C-w") 'sp-kill-region)) (kbd "C-w") 'sp-kill-region))
#+end_src #+end_src
** Evil Escape
I find that myself not noticing Im in /insert/ mode, and start typing =j= repeatedly to go down a line, and end up typing something like: =jjjjjjjjjjjj=.
To remedy this, Im using the [[https://www.emacswiki.org/emacs/KeyChord][KeyChord]] code:
#+BEGIN_SRC emacs-lisp :tangle no
(use-package key-chord
:config
(setq key-chord-two-keys-delay 0.1)
(key-chord-define evil-insert-state-map "jk" 'evil-normal-state)
(key-chord-define evil-insert-state-map "jj" 'evil-normal-state)
(key-chord-define evil-insert-state-map "kk" 'evil-normal-state)
(key-chord-mode 1))
#+END_SRC
** Evil Text Object Line ** Evil Text Object Line
Delete a line, ~d d~ is in basic VI. Since some commands use text objects, and the basic text object doesnt include lines, the [[https://github.com/emacsorphanage/evil-textobj-line][evil-textobj-line]] project adds that: Delete a line, ~d d~ is in basic VI. Since some commands use text objects, and the basic text object doesnt include lines, the [[https://github.com/emacsorphanage/evil-textobj-line][evil-textobj-line]] project adds that:
#+begin_src emacs-lisp #+begin_src emacs-lisp
(use-package evil-textobj-line) (use-package evil-textobj-line)
#+end_src #+end_src
Now ~v i l~ and ~v a l~ works as youd expect, but does this improve on ~S-v~? Now ~v i l~ selects the line without initial/trailing whitespace, and ~v a l~ selects the line with spaces, and ~S-v~ selects the line with the final carriage return. Is this much of an improvement? Well, wrapping a line in parenthesis, is just ~y s i l )~
** Text Objects based on Indentation ** Text Objects based on Indentation
The [[https://github.com/TheBB/evil-indent-plus][evil-indent-plus]] project creates text objects based on the indentation level, similar to how the ~b~ works with “blocks” of code. The [[https://github.com/TheBB/evil-indent-plus][evil-indent-plus]] project creates text objects based on the indentation level, similar to how the ~b~ works with “blocks” of code.
#+begin_src emacs-lisp #+begin_src emacs-lisp

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@ -122,7 +122,9 @@ Now we can load, instantiate it, as well as create a callback loop to call =upda
And bind a key to the mute ability that works good for both keyboards: And bind a key to the mute ability that works good for both keyboards:
#+BEGIN_SRC lua #+BEGIN_SRC lua
hs.hotkey.bind({"cmd", "alt", "ctrl", "shift"}, "M", spoon.Zoom:toggleMute) hs.hotkey.bind({"cmd", "alt", "ctrl", "shift"}, "M", function()
spoon.Zoom:toggleMute()
end)
hs.hotkey.bind({"cmd", "alt", "ctrl"}, "M", function() hs.hotkey.bind({"cmd", "alt", "ctrl"}, "M", function()
spoon.Zoom:toggleMute() spoon.Zoom:toggleMute()
@ -190,6 +192,14 @@ Not that we could also do something for Wake:
end end
#+END_SRC #+END_SRC
Oh, and here is a helper for [[file:laptop_keyboard.kbd][kanata]] to put the display to sleep:
#+BEGIN_SRC lua
hs.hotkey.bind({}, "F16", function()
hs.execute("pmset displaysleepnow")
end)
#+END_SRC
* Monitors * Monitors
My company gave me a nice monitor … maybe a little too nice, as I dont care to shift my neck to the extreme sides (serious first-world problem), so here I can /center/ a window Keeping it my field of view: My company gave me a nice monitor … maybe a little too nice, as I dont care to shift my neck to the extreme sides (serious first-world problem), so here I can /center/ a window Keeping it my field of view:

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@ -54,7 +54,7 @@
) )
(deflayer SYMBOLS (deflayer SYMBOLS
esc 🔅 🔆 F3 F4 f5 f6 ◀◀ ▶⏸ ▶▶ 🔇 🔉 🔊 esc 🔅 🔆 F3 F4 f5 f16 ◀◀ ▶⏸ ▶▶ 🔇 🔉 🔊
_ f11 f12 f13 f14 f15 f16 f17 f18 f19 f20 _ _ _ _ f11 f12 f13 f14 f15 f16 f17 f18 f19 f20 _ _ _
_ S-1 S-2 { } S-\ F16 F17 F18 F19 pgup _ _ _ _ S-1 S-2 { } S-\ F16 F17 F18 F19 pgup _ _ _
_ S-3 S-4 S-9 S-0 ` left down up right pgdn _ _ _ S-3 S-4 S-9 S-0 ` left down up right pgdn _ _