

# Since the opened portal is a /room state/, we just need to:


# [[file:../../../projects/mud-rpg.org::*Portal][Portal:4]]
@teleport mp05
#
@desc/portal_open here = A large waterfall cascades on the far side of this meadow creating a stream that meanders through the tall grass and large yellow flowers. They nod their sleepy heads to you as you pass by in the twilight. A gap in the trees show how you can return to the footpath in the forest.

You also notice a glowing orb... and then another, and another. The field, filled with soft light, illuminates another path...
# Portal:4 ends here



# Might as well allow the user to read it:


# [[file:../../../projects/mud-rpg.org::*Cocktails][Cocktails:3]]
@teleport Wyldwood Bar
#
@set sign/inside = |wCocktails|n
 - Moonlit Mirage
 - Puck's Revenge
 - Glimmering Gossamer
 - Whimsical Willow
 - Charmed Chalice
 - Enchanted Elixir
 - Sylvan Serenade
 - Brambleberry Bliss
 - Twilight Tonic
# Cocktails:3 ends here



# Needs the ability to create a drink.


# [[file:../../../projects/mud-rpg.org::*Cocktails][Cocktails:5]]
@set bartender/currentgame = "session1"
# Cocktails:5 ends here



# The preps come in three forms with how detailed we want to spam the room.



# [[file:../../../projects/mud-rpg.org::*Cocktails][Cocktails:6]]
@set bartender/triggers:session1 = {
  "prep1": {
    "desc": "Single preparation step for making a cocktail",
    "timer": 1,
    "events": [
      "The bartender grabs a << few ^ couple of >> << bottles ^ jars ^ bottles ^ odd containers >> from << the shelf ^ a locked chest ^ a wooden box >>."
    ]
  },
  "prep2": {
    "desc": "Preparation steps for making a cocktail",
    "timer": 5,
    "events": [
      "The bartender grabs a << few ^ couple of >> << bottles ^ jars ^ bottles ^ odd containers >> from << the shelf ^ a locked chest ^ a wooden box >>.",
      "<< He ^ The bartender >> shakes and strains the << drink ^ concoction ^  elixir >> into a cocktail glass."
    ]
  },
  "prep3": {
    "desc": "Preparation steps for making a cocktail",
    "timer": 4,
    "events": [
      "The bartender grabs a << few ^ couple of >> << bottles ^ jars ^ bottles ^ odd containers >> from << the shelf ^ a locked chest ^ a wooden box >>.",
      "<< He ^ The bartender >> then shakes and strains the << drink ^ concoction ^  elixir >> into a cocktail glass.",
      "He carefully, garnishes the << drink ^ cocktail >>."
    ]
  }
}
# Cocktails:6 ends here
