# Create an Avatar
# An avatar in the original sense of a housing for a god-like entity.


# [[file:../../../projects/mud.org::*Create an Avatar][Create an Avatar:1]]
@name self = The Avatar;avatar
# Create an Avatar:1 ends here

# [[file:../../../projects/mud.org::*Create an Avatar][Create an Avatar:2]]
@setdesc A translucent being of light and energy. The surrounding world seems vivid and vibrant as it basks in the radience.
# Create an Avatar:2 ends here

# [[file:../../../projects/mud.org::*Create an Avatar][Create an Avatar:3]]
@sdesc glowing, angelic being
# Create an Avatar:3 ends here



# And to pose:


# [[file:../../../projects/mud.org::*Create an Avatar][Create an Avatar:4]]
py self.db.pose = True
#
pose looking awesome
# Create an Avatar:4 ends here

# The Forest
# Rename the Limbo (or starting place) with the name *Forest*. Note the term =mp01= as a global label that matches my map.


# [[file:../../../projects/mud.org::*The Forest][The Forest:1]]
@name here = Grove of the Matriarchs;mp01
# The Forest:1 ends here



# The description will take advantage of the /seasons/ and /times/ of the day:


# [[file:../../../projects/mud.org::*The Forest][The Forest:2]]
@desc here = A giant, moss-covered |Yboulder|n stands among immense |Ytrees|n that etch the sky and slice the clouds in the <evening>darkening twilight</evening><morning>awakening dawn</morning><afternoon>lazy afternoon</afternoon><night>night sky</night>. As <morning>morning, you can hear the dawn chorus of birds</morning><afternoon>afternoon, you can hear the buzzing of insects around giant colorful |Yflowers|n</afternoon><evening>evening, you can't hear much as most of the forest creatures are settling down for the night</evening><night>night, you can hear crickets and an occassional owl</night>. A footpath winds around the giant, moss-covered tree roots to the East and West. To the south, a dock juts into a lavender sea.
# The Forest:2 ends here



# Need to add weather and time data to this:

# [[file:../../../projects/mud.org::*The Forest][The Forest:3]]
@update here = typeclasses.rooms_weather.TimeWeatherRoom
# The Forest:3 ends here



# Derived from the original [[~/src/moss-n-puddles/.venv/lib/python3.12/site-packages/evennia/contrib/tutorials/tutorial_world/rooms.py][rooms.py]], but now stored in [[file:~/src/moss-n-puddles/typeclasses/rooms_weather.py][rooms_weather.py]].

# Describe the trees:

# [[file:../../../projects/mud.org::*The Forest][The Forest:4]]
@detail tree;trees = You feel dwarfed by colossal trees whose moss-covered roots are difficult to peer over. An occassional breeze often smells of flowers and other times earthy.  While the leafy canopy hides the sky, you certainly can |wfeel|n the weather.
# The Forest:4 ends here



# And the flowers:

# [[file:../../../projects/mud.org::*The Forest][The Forest:5]]
@detail flower;flowers = Beautiful, but giant flowers look down on you and nod a friendly greeting.
# The Forest:5 ends here

# Puddles
# With my name, I need to have an object to go with it.


# [[file:../../../projects/mud.org::*Puddles][Puddles:1]]
@create/drop puddle : typeclasses.things.Puddle
# Puddles:1 ends here



# And an elusive description:


# [[file:../../../projects/mud.org::*Puddles][Puddles:2]]
@desc puddle = A large puddle, formed from a recent rain shower, invites you to shed your years and jump in and splash around to reconnect with your youth.
# Puddles:2 ends here



# And keep it locked down:


# [[file:../../../projects/mud.org::*Puddles][Puddles:3]]
@lock puddle = get:false()
#
@set puddle/get_err_msg = "As the water slips through your fingers, you realize the apt metaphor of attempting to grasp at your youth."
# Puddles:3 ends here

# Sticks
# I will have a script auto generate the sticks on a regular basis, but for now, let’s just make one that I can drop.


# [[file:../../../projects/mud.org::*Sticks][Sticks:1]]
py timed_script = evennia.create_script(key="Create Sticks",
                                        typeclass='typeclasses.scripts.CreateSticks',
                                        interval=86800,  # more than a day
                                        start_delay=False,  # wait interval before first call
                                        autostart=True,
                                        attributes=[("destination", here)] )
# Sticks:1 ends here

#  Guest Book
# Players can leave messages in this book. We’ll see how long I want to leave this.


# [[file:../../../projects/mud.org::*Guest Book][Guest Book:1]]
@create/drop guest book:typeclasses.readables.WriteableBook
#
@set guest book/inside = "file:world/guest-book.md"
#
@set guest book/prefix = "You open the leather-bound book, and begin to read from page one...""
# Guest Book:1 ends here



# Note that we don’t mention this in the area’s description.


# [[file:../../../projects/mud.org::*Guest Book][Guest Book:2]]
@desc guest book = The root from one of the collosal trees has erupted from the ground, forming a dry alcove that harbors a colony of mushroom caps. Jauntily perched on the largest of these, a leather-bound book, sports the title, |wGuest Book|n. Next to it, a feather quill and an ink well invite you to read the register, and leave a note for other travelers.
# Guest Book:2 ends here



# Can’t get it:


# [[file:../../../projects/mud.org::*Guest Book][Guest Book:3]]
@lock guest book =  get:false()
#
@set guest book/get_err_msg = "The owner designed a guest book to be read and written by guests. Pocketing it for selfish interests sort of defeats the purpose."
# Guest Book:3 ends here



# And some details:


# [[file:../../../projects/mud.org::*Guest Book][Guest Book:4]]
@detail quill = The black feathered quill may once belonged to a raven, but if so, it must have been large.
#
@detail ink = Black, like the ichor of the gods ... or perhaps, someone just started a squid.
#
@detail well = The well appears to be little more than a depression on the back of the mushroom's cap.
# Guest Book:4 ends here

# Boulder
# More details about the room that describes aspects of the boulder in the =desc= above. First, the symbol:

# [[file:../../../projects/mud.org::*Boulder][Boulder:1]]
@detail symbol = You move an ivy runner to see three curves join together as if it were three legs.
# Boulder:1 ends here



# The moss is purdy:

# [[file:../../../projects/mud.org::*Boulder][Boulder:2]]
@detail moss = "Even in this light, the moss radiates a surreal color of green."
# Boulder:2 ends here



# And the ivy is … uh.

# [[file:../../../projects/mud.org::*Boulder][Boulder:3]]
@detail ivy = "You see...well, ivy. Uhm, it's green, and..."
# Boulder:3 ends here



# The runes use multibyte unicode which screws up the =telnet= client.

# [[file:../../../projects/mud.org::*Boulder][Boulder:4]]
@detail runes;rune = The runes read ᛞ ᚪ ᛒ ᛚ ᚱ
# Boulder:4 ends here



# The top of the boulder should be another room, accessible by the =climb=, but maybe it isn’t “seen” until the boulder has been looked? First, we put some weather at the top of the boulder:


# [[file:../../../projects/mud.org::*Boulder][Boulder:5]]
@dig Boulder Top;mp02 : typeclasses.rooms_weather.TimeWeatherRoom = boulder;climb,climb down;climb;down
# Boulder:5 ends here



# The ability to /climb/ the boulder isn’t immediately obvious, so let’s make it a bit of a secret:

# [[file:../../../projects/mud.org::*Boulder][Boulder:6]]
@desc boulder = A boulder with patches of |Ymoss|n and delicate clover. A carved |Ysymbol|n and even some |Yrunes|n try to hide behind rope-like vines and tendrils of |Yivy|n as if keeping a secret.|/|/You notice a foot hold, and then another. You can |Gclimb|n this boulder!
# Boulder:6 ends here



# To take advantage of our [[Hidden Things]], we put the right tag on it:

# [[file:../../../projects/mud.org::*Boulder][Boulder:7]]
@set boulder/hidden_tag = "hidden_boulder"
#
@lock boulder = view:tag(hidden_boulder)
# Boulder:7 ends here



# And give it some aliases:

# [[file:../../../projects/mud.org::*Boulder][Boulder:8]]
@name boulder = climb the boulder;boulder;climb;climb up
# Boulder:8 ends here



# And a description:

# [[file:../../../projects/mud.org::*Boulder][Boulder:9]]
@set boulder/traverse_msg = "You grab hold of some the |Yvines|n and ivy and pick your way up the boulder from one hold to another... Hrm, these vines would make a great rope."
# Boulder:9 ends here



# In case they attempt to get vines here:

# Let’s make a nice spot to sit down on:

# [[file:../../../projects/mud.org::*Boulder][Boulder:10]]
@create/drop dangling vines;vines;vine
# Boulder:10 ends here


# With a nice description:

# [[file:../../../projects/mud.org::*Boulder][Boulder:11]]
@desc vines = Strong vines twisted to look like rope. This could be helpful.
# Boulder:11 ends here



# Can’t take it here, you have to climb the boulder first:

# [[file:../../../projects/mud.org::*Boulder][Boulder:12]]
@lock vines = get:false()
#
@set vines/get_err_msg = "The vines are too strong to break or cut. Perhaps they could be detached from on top of the |Yboulder|n?"
# Boulder:12 ends here



# Can we hide it too?

# [[file:../../../projects/mud.org::*Boulder][Boulder:13]]
@lock vines = view:tag(hidden_vines)
#
@set vines/hidden_tag = "hidden_vines"
# Boulder:13 ends here

# Top of Boulder

# Let’s jump to the top of the boulder to proceed:

# [[file:../../../projects/mud.org::*Top of Boulder][Top of Boulder:1]]
@teleport mp02
# Top of Boulder:1 ends here



# And the description:

# [[file:../../../projects/mud.org::*Top of Boulder][Top of Boulder:2]]
@desc here = While high, the |Ytrees|n still tower over you. Still, a nice view. Lots of patches of |Ymoss|n to |gsit|n down and relax.
# Top of Boulder:2 ends here



# More details:

# [[file:../../../projects/mud.org::*Top of Boulder][Top of Boulder:3]]
@detail tree;trees = You feel dwarfed by colossal trees whose moss-covered roots are difficult to peer over. An occassional breeze often smells of flowers and other times earthy.  While the leafy canopy hides the sky, you certainly can |wfeel|n the weather.
# Top of Boulder:3 ends here



# Describe the climb down:

# [[file:../../../projects/mud.org::*Top of Boulder][Top of Boulder:4]]
@name climb = climb down;climb;down
# Top of Boulder:4 ends here


# And a description of the climb:

# [[file:../../../projects/mud.org::*Top of Boulder][Top of Boulder:5]]
@desc climb = The climb seemed easy, but you're not sure you can handle the footholds going the other way around.
# Top of Boulder:5 ends here


# And describe the journey:

# [[file:../../../projects/mud.org::*Top of Boulder][Top of Boulder:6]]
@set climb/traverse_msg = "You crawl backwards, feeling with your foot for a hold. Got it! Then another one...hoping the vines and the moss' rhizoids hold..."
# Top of Boulder:6 ends here



# Let’s make a nice spot to sit down on:

# [[file:../../../projects/mud.org::*Top of Boulder][Top of Boulder:7]]
@create/drop patch of moss;moss:typeclasses.sittables.Sittable
# Top of Boulder:7 ends here


# With a nice description:

# [[file:../../../projects/mud.org::*Top of Boulder][Top of Boulder:8]]
@desc patch of moss = A cushioned patch of moss of the most vibrant green.
# Top of Boulder:8 ends here


# Can’t take the moss with you:

# [[file:../../../projects/mud.org::*Top of Boulder][Top of Boulder:9]]
@lock patch of moss = get:false()
# Top of Boulder:9 ends here


# Can we hide it too?

# [[file:../../../projects/mud.org::*Top of Boulder][Top of Boulder:10]]
@lock patch of moss = view:tag(hidden_moss)
#
@set patch of moss/hidden_tag = "hidden_moss"
# Top of Boulder:10 ends here



# And a lovely message about why you can’t steal moss:

# [[file:../../../projects/mud.org::*Top of Boulder][Top of Boulder:11]]
@set moss/get_err_msg = "The moss is a bryophyte, and as such, has attached itself to boulder by rhizoids, which are one cell thick root structures. While this helps with water absorption, you didn't think you were going to get a biology lesson, did you? tl;dr You can't get it."
# Top of Boulder:11 ends here

# Vines
# Let’s cover top of the boulder with rope-like vines. The vine can be a [[file:~/src/moss-n-puddles/typeclasses/consumables.py::class Producer(Object):][producer]] that makes ropes … needed to get into the hut.


# [[file:../../../projects/mud.org::*Vines][Vines:1]]
@teleport mp02
#
@create/drop lot of vines;vine;rope: typeclasses.consumables.Producer
# Vines:1 ends here



# With a description:


# [[file:../../../projects/mud.org::*Vines][Vines:2]]
@desc vines = While difficult to cut, the study and tough vines are easy to pull from this point on the boulder. You could probably make a sturdy rope from them.
# Vines:2 ends here



# We have to have the vines describe what it /makes/:


# [[file:../../../projects/mud.org::*Vines][Vines:3]]
@set vines/make_name = "coil of rope"
# Vines:3 ends here



# And a verb when they /get/ the consumable:


# [[file:../../../projects/mud.org::*Vines][Vines:4]]
@set vines/make_verb = "$conj(yank) and $conj(shape) a"
# Vines:4 ends here



# And a commentary:


# [[file:../../../projects/mud.org::*Vines][Vines:5]]
@set vines/make_note = " from the vines"
# Vines:5 ends here



# This one is optional as it defaults to Consumable:

# [[file:../../../projects/mud.org::*Vines][Vines:6]]
@set vines/make_class = "typeclasses.things.Rope"
# Vines:6 ends here



# And the vines needs to know the /description/ of the Consumable, so that it can attach that:

# [[file:../../../projects/mud.org::*Vines][Vines:7]]
@set vines/make_desc = "Made from vines, but could be a good lasso."
# Vines:7 ends here



# How much is there when you pick them?

# [[file:../../../projects/mud.org::*Vines][Vines:8]]
@set vines/make_amount = 1
# Vines:8 ends here

# Field
# To the east, let’s make a nice meadow. Start at the Forest:

# [[file:../../../projects/mud.org::*Field][Field:1]]
@teleport mp01
# Field:1 ends here



# And we use the =tunnel= command this time:

# [[file:../../../projects/mud.org::*Field][Field:2]]
@dig Frog Meadow;mp05 : typeclasses.rooms_weather.TimeWeatherRoom = east;e;path;footpath,footpath;west;w;path
# Field:2 ends here



# A description if they look east:

# [[file:../../../projects/mud.org::*Field][Field:3]]
@desc east = A winding footpath that may lead out of the forest... Is that a meadow?
# Field:3 ends here



# And a nice journey message to go east out of the forest:

# [[file:../../../projects/mud.org::*Field][Field:4]]
@set east/traverse_msg = "The mossy tree roots that borders this footpath begin to thin out to clover and flowers..."
# Field:4 ends here



# Before we label it, we follow =east=:

# [[file:../../../projects/mud.org::*Field][Field:5]]
@teleport mp05
# Field:5 ends here



# And a description that takes advantage of the time of day. We should get busy and get some seasonal description here.


# [[file:../../../projects/mud.org::*Field][Field:6]]
@desc here = A large |Ywaterfall|n cascades on the far side of this meadow creating a |Ystream|n that meanders through the tall grass and large yellow flowers. They nod their <night>sleepy </night>heads to you as you pass by in the <evening>darkening twilight</evening><morning>awakening dawn</morning><afternoon>lazy afternoon</afternoon><night>dark night</night>. A gap in the trees show how you can return to the footpath in the forest.
# Field:6 ends here



# Along with a mesage:

# [[file:../../../projects/mud.org::*Field][Field:7]]
@set footpath/traverse_msg = "You leave the open meadow for the footpath through the giant trees. The yellow flowers nod goodbye to you..."
# Field:7 ends here



# And a description:

# [[file:../../../projects/mud.org::*Field][Field:8]]
@desc footpath = This footpath goes in a forest of immense trees.
# Field:8 ends here



# Can the waterfall be a detail or an actual object?


# [[file:../../../projects/mud.org::*Field][Field:9]]
@detail field = A slow-moving |Ystream|n meanders like a snake in the grassy field. Little green |Yfrogs|n cling to grass stems hanging over the water.
# Field:9 ends here



# And detail the frogs:


# [[file:../../../projects/mud.org::*Field][Field:10]]
@detail frog;frogs = Cute little guys with their big black eyes and tiny gold crowns. Too quick to catch.
# Field:10 ends here

# Waterfall
# This is special, in that it should be hidden:


# [[file:../../../projects/mud.org::*Waterfall][Waterfall:1]]
@create/drop waterfall
# Waterfall:1 ends here



# And the description:


# [[file:../../../projects/mud.org::*Waterfall][Waterfall:2]]
@desc waterfall = Cascading down the cliff in three sections, each section of this giant waterfall widens ending in a large |Ypool|n.|/|/Wait! Is there a large |Ycave|n entrance hidden behind the water?
# Waterfall:2 ends here

# [[file:../../../projects/mud.org::*Waterfall][Waterfall:3]]
@lock waterfall = get:false()
# Waterfall:3 ends here



# Looking at the waterfall, shows the cave entrance:

# [[file:../../../projects/mud.org::*Waterfall][Waterfall:4]]
@set waterfall/hidden_tag = "hidden_cave"
#
@set waterfall/hidden_tag = "hidden_waterfall"
#
@lock waterfall = view:tag(hidden_waterfall)
# Waterfall:4 ends here

# [[file:../../../projects/mud.org::*Waterfall][Waterfall:5]]
@detail pool = A pool of cool, clear water.
# Waterfall:5 ends here

# The Lair of the Beast
# To create a place for our big, hairy beast to sleep, first jump to the Meadow:

# [[file:../../../projects/mud.org::*The Lair of the Beast][The Lair of the Beast:1]]
@teleport mp05
# The Lair of the Beast:1 ends here



# From the Meadow, we create a lair /behind/ the water.

# [[file:../../../projects/mud.org::*The Lair of the Beast][The Lair of the Beast:2]]
@dig Lair;mp07 = cave entrance;cave;inside,outside;leave
# The Lair of the Beast:2 ends here



# And we make it hidden:

# [[file:../../../projects/mud.org::*The Lair of the Beast][The Lair of the Beast:3]]
@set cave/hidden_tag = "hidden_cave"
#
@lock cave = view:tag(hidden_cave)
# The Lair of the Beast:3 ends here



# And a description if they look:

# [[file:../../../projects/mud.org::*The Lair of the Beast][The Lair of the Beast:4]]
@desc cave = A large entrance to a dark, and foul-smelling cave. The waterfall is so loud, you can't hear anything that may live there.
# The Lair of the Beast:4 ends here



# And a description when entering …

# [[file:../../../projects/mud.org::*The Lair of the Beast][The Lair of the Beast:5]]
@set cave/traverse_msg = "You venture inside the dark cave."
# The Lair of the Beast:5 ends here



# Let’s step inside to finish this:


# [[file:../../../projects/mud.org::*The Lair of the Beast][The Lair of the Beast:6]]
@teleport mp07
# The Lair of the Beast:6 ends here



# And a description:


# [[file:../../../projects/mud.org::*The Lair of the Beast][The Lair of the Beast:7]]
@desc here = Vaulted stone ceiling harbors the darkness that hovers over a large |Ymattress|n.
# The Lair of the Beast:7 ends here



# And a description of leaving:


# [[file:../../../projects/mud.org::*The Lair of the Beast][The Lair of the Beast:8]]
@desc leave = You can see the waterfall cascading outside the cave entrance.
# The Lair of the Beast:8 ends here



# And the leaving message:


# [[file:../../../projects/mud.org::*The Lair of the Beast][The Lair of the Beast:9]]
@set leave/traverse_msg = "You leave the dark cave and pass behind the waterfall for the meadow beyond."
# The Lair of the Beast:9 ends here



# And a description of the mattress you can sit on:


# [[file:../../../projects/mud.org::*The Lair of the Beast][The Lair of the Beast:10]]
@create/drop mattress:typeclasses.sittables.Sittables
# The Lair of the Beast:10 ends here



# And the description:

# [[file:../../../projects/mud.org::*The Lair of the Beast][The Lair of the Beast:11]]
@desc mattress = Looks comfortable, albeit tall, but it does not smell very good.
# The Lair of the Beast:11 ends here



# Can’t steal ‘it:

# [[file:../../../projects/mud.org::*The Lair of the Beast][The Lair of the Beast:12]]
@lock mattress = get:false()
#
@set mattress/get_err_msg = "It's way too heavy for you to lift."
# The Lair of the Beast:12 ends here



# And textual descriptions the object can use:

# [[file:../../../projects/mud.org::*The Lair of the Beast][The Lair of the Beast:13]]
@set mattress/adjective = "on"
#
@set mattress/article = "the"
#
@set mattress/singular = "the mattress"
#
@set mattress/extra = "This feels << ^ very ^ quite>> <<nice ^ cozy ^ comfortable>>.|n"
# The Lair of the Beast:13 ends here



# And a trim on the things to see:


# [[file:../../../projects/mud.org::*The Lair of the Beast][The Lair of the Beast:14]]
@lock mattress = view:tag(hidden_mattress)
#
@set mattress/hidden_tag = "hidden_mattress"
# The Lair of the Beast:14 ends here

# Beast
# And we create the Big, Hairy Beast:


# [[file:../../../projects/mud.org::*Beast][Beast:1]]
@create/drop big hairy beast;bhb;beast;hairy beast;monster;shadow: typeclasses.pets.BHB
# Beast:1 ends here



# And a general description that will be /expanded/ with its current reaction.


# [[file:../../../projects/mud.org::*Beast][Beast:2]]
@desc beast = A big, hairy beast with long claws and teeth.
# Beast:2 ends here



# Can’t get this:

# [[file:../../../projects/mud.org::*Beast][Beast:3]]
@lock beast = get:false()
#
@set beast/get_err_msg = "You can't pick that up, as that beast is far larger than you."
# Beast:3 ends here



# And set its sleepy time at 8pm …


# [[file:../../../projects/mud.org::*Beast][Beast:4]]
@set beast/sleep_hour = 21
# Beast:4 ends here



# It will wake at 8am …


# [[file:../../../projects/mud.org::*Beast][Beast:5]]
@set beast/wake_hour = 8
# Beast:5 ends here



# Let’s set some behavior levels. For instance, the beast is sad when he doesn’t see its friends:


# [[file:../../../projects/mud.org::*Beast][Beast:6]]
@set beast/loneliness_amount = -2
# Beast:6 ends here



# It seem to warm up the to new characters hanging around the area, but not as much as those that would interact with it:


# [[file:../../../projects/mud.org::*Beast][Beast:7]]
@set beast/shyness_amount = 3
# Beast:7 ends here



# How active should this pet be? Seems like at the moment, it shouldn’t be too obnoxious. This setting is a percentage, so 12 is /12%/, which returns a message only 12% of the /ticks/ (where a tick is about a minute).


# [[file:../../../projects/mud.org::*Beast][Beast:8]]
@set beast/active_amount = 10
# Beast:8 ends here



# It isn’t that scared of new people, as it will ignore them when someone it knows is around.


# [[file:../../../projects/mud.org::*Beast][Beast:9]]
@set beast/new_character_reaction = 'ignores'
# Beast:9 ends here



# Seems we should make descriptions for all the states that happen when you look at them. These are appended to the standard description.


# [[file:../../../projects/mud.org::*Beast][Beast:10]]
@set beast/scared_msg = "It seems <<skiddish ^ afraid ^ skiddish and afraid>> as it tries to hide behind a tall clump of grass. Yeah, it doesn't do a good job of hiding."
# Beast:10 ends here



# Concerned level:


# [[file:../../../projects/mud.org::*Beast][Beast:11]]
@set beast/concerned_msg = "Its large, yellow eyes stare at you from a safe distance."
# Beast:11 ends here



# Interested level:


# [[file:../../../projects/mud.org::*Beast][Beast:12]]
@set beast/interested_msg = "It seems <<curious ^ interested>> in what you are doing <<here ^ >>. ;; Its << ^ large, ^ big,>> yellow eyes watch your every move."
# Beast:12 ends here



# Friendly level:


# [[file:../../../projects/mud.org::*Beast][Beast:13]]
@set beast/friendly_msg = "It sits next to you, as its big, friendly eyes gaze as you. ;; It <<leaps over ^ runs up ^ bounces up ^ >> to you, wagging its tail-less behind. ;; It lays down next to you."
# Beast:13 ends here



# When the beast is sleeping, we can some times spam the room with the snores:


# [[file:../../../projects/mud.org::*Beast][Beast:14]]
@set beast/sleeping_actions = "The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> lets loose a <<big, ^ huge, ^ large, ^ tremendous, ^ >> snore. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> growls in its sleep. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> twitches its <<leg ^ legs ^ paw ^ nose>>. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<shifts ^ rolls>> on its <<big, ^ huge, ^ large, ^ tremendous, ^ >> mattress."
# Beast:14 ends here



# We base the actions of the beast on the most friendly person in the area.

# The scared level doesn’t last long, so let’s just leave one message:


# [[file:../../../projects/mud.org::*Beast][Beast:15]]
@set beast/scared_actions = "A shadow hovers at the edge of the meadow.."
# Beast:15 ends here




# Concerned actions:


# [[file:../../../projects/mud.org::*Beast][Beast:16]]
@set beast/concerned_actions = "The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<is ^ seems>> concerned by your presence in the <<meadow ^ field>>. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> seems concerned. Maybe it's hungry. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> seems concerned and keeps its distance."
# Beast:16 ends here



# Interested actions:


# [[file:../../../projects/mud.org::*Beast][Beast:17]]
@set beast/interested_actions = "The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> seems <<curious ^ interested>> in $you(). ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> seems curious about $you(). ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> stands on its hind legs. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<stares at ^ watches ^ follows>> $you() with its <<large, ^ big, ^ >> yellow eyes."
# Beast:17 ends here



# Friendly actions:


# [[file:../../../projects/mud.org::*Beast][Beast:18]]
@set beast/friendly_actions = "The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<thunders ^ stomps ^ tramps ^ clomps ^ rumbles ^ rolls>> <<across the field ^ across the meadow ^ over>> wagging its backend<<, ^ as it seems>> happy to see $you(). ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<thunders ^ stomps ^ tramps ^ clomps ^ rumbles ^ rolls>> <<across the field ^ across the meadow ^ over>> hoping to play with $you(). ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> flops over in front of $you() wriggling <<its back ^ >> on the ground. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<thunders ^ stomps ^ tramps ^ clomps ^ rumbles ^ rolls>> <<across the field ^ across the meadow ^ over>> next to $you(). ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> chases butterflies around the <<field ^ meadow ^ grass ^ flowers>>."
# Beast:18 ends here



# The ecstatic states are just a bit more than friendly.


# [[file:../../../projects/mud.org::*Beast][Beast:19]]
@set beast/ecstatic_actions = "The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<thunders ^ stomps ^ tramps ^ clomps ^ rumbles ^ rolls>> <<across the field ^ across the meadow ^ over>> to give $you() a sloppy <<kiss ^ lick>>. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<thunders ^ stomps ^ tramps ^ clomps ^ rumbles ^ rolls>> <<across the field ^ across the meadow ^ over>> wagging its backend as it seems <<very ^ >> excited to see $you(). ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<thunders ^ stomps ^ tramps ^ clomps ^ rumbles ^ rolls>> <<across the field ^ across the meadow ^ over>> hoping to play with $you(). ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> flops over in front of $you() happily wriggling on the ground. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> excitedly <<thunders ^ stomps ^ tramps ^ clomps ^ rumbles ^ rolls>> <<across the field ^ across the meadow ^ over>> next to you. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> <<happily ^ joyfully>> leaps into air. ;; The <<big, ^ huge, ^ large, ^ tremendous, ^ >> <<hairy ^ slobbery ^ horned ^ clawed ^ >> <<brute ^ beast ^ monster>> chases butterflies around the <<field ^ meadow ^ grass ^ flowers>>."
# Beast:19 ends here



# And the responses to being /pet/:


# [[file:../../../projects/mud.org::*Beast][Beast:20]]
@set beast/pet_scared_response = "$You() can't get near the wild beast to pet it. It seems scared."
#
@set beast/pet_concerned_response = "$You can't get near the big, hairy beast to pet it. It seems concerned."
#
@set beast/pet_interested_response = "The big hairy beastie keeps its distance, but seems curious about $you()."
#
@set beast/pet_friendly_response = "The << big, ^ huge, ^ large, ^ tremendous, ^ >> << hairy ^ slobbery ^ horned ^ clawed ^ >> << brute ^ beast ^ monster>> << flops ^ rolls >> over << in the grass ^>> as $you() $conj(give) it belly rubs. ;; The << big, ^ huge, ^ large, ^ tremendous, ^ >> << hairy ^ slobbery ^ horned ^ clawed ^ >> << brute ^ beast ^ monster>> << flops ^ rolls >> over << in the grass ^>> as $you() $conj(rub) its belly. ;; $You() $conj(pet) the << big, ^ huge, ^ large, ^ tremendous, ^ >> << hairy ^ slobbery ^ horned ^ clawed ^ >> << brute ^ beast ^ monster>> . ;; $You() $conj(scratch) the << nose ^ ears >> of the  << big, ^ huge, ^ large, ^ tremendous, ^ >> << hairy ^ slobbery ^ horned ^ clawed ^ >> << brute ^ beast ^ monster>>. ;; The << big, ^ huge, ^ large, ^ tremendous, ^ >> << hairy ^ slobbery ^ horned ^ clawed ^ >> << brute ^ beast ^ monster>> leans forward as $you() $conj(scratch) its nose."
#
@set beast/pet_ecstatic_response = "While << excited ^ ecstatic ^ squirmy >>, the << big, ^ huge, ^ large, ^ tremendous, ^ >> << hairy ^ slobbery ^ horned ^ clawed ^ >> << brute ^ beast ^ monster>> << lays ^ gets >> down so $you() can << pet ^ scratch >> << the top of its head ^ the back of its neck ^ its nose ^ the sides of its face >>. It closes its eyes and purrs. ;; << The squirmy little devil. ^ >> $conj(You) << can ^ >> << barely ^ hardly >> scratch the << nose ^ ears ^ neck ^ top of the head >> of the  << big, ^ huge, ^ large, ^ tremendous, ^ >> << hairy ^ slobbery ^ horned ^ clawed ^ >> << brute ^ beast ^ monster>>  as it << squirms around ^ wriggles it backend >>. It << can hardly ^ can't >> contain its excitement. ;; The << big, ^ huge, ^ large, ^ tremendous, ^ >> << hairy ^ slobbery ^ horned ^ clawed ^ >> << brute ^ beast ^ monster>> wriggles around before << flopping ^ rolling >> over << in the grass ^>> as $you() $conj(give) it belly rubs. ;; The << big, ^ huge, ^ large, ^ tremendous, ^ >> << hairy ^ slobbery ^ horned ^ clawed ^ >> << brute ^ beast ^ monster>> wriggles and squirms excitedly before it << flops ^ rolls >> over << in the grass ^>> as $you() $conj(rub) its belly."
# Beast:20 ends here

# Mellow Marsh
# The river from the [[Field]] flows into a marsh:


# [[file:../../../projects/mud.org::*Mellow Marsh][Mellow Marsh:1]]
@teleport mp05
#
@dig Mellow Marsh;mp08 :typeclasses.rooms_weather.TimeWeatherRoom = south to marsh;s,north to meadow;n
# Mellow Marsh:1 ends here



# Started with #279
# And =look south= should show:


# [[file:../../../projects/mud.org::*Mellow Marsh][Mellow Marsh:2]]
@desc south = Looks like the river spreads into a marsh. Is that a hut you can see?
# Mellow Marsh:2 ends here



# Describe the muddy marsh:


# [[file:../../../projects/mud.org::*Mellow Marsh][Mellow Marsh:3]]
@set south/traverse_msg = "The ground gets muddier and harder to walk the further into the marsh you go..."
# Mellow Marsh:3 ends here



# And a description of the marsh:


# [[file:../../../projects/mud.org::*Mellow Marsh][Mellow Marsh:4]]
@teleport mp08
#
@desc here = The river spreads into a muddy marsh full of |Ygrass|n and tall, white-topped |Yreeds|n. <morning>Colorful |Ybirds|n in the sparse tree surrounding the marsh yell out a loud chorus.</morning> <afternoon>Purple herons and other marsh |Ybirds|n hunt in the tall swamp grass.</afternoon> <evening>Glowing |Yfireflies|n create a synchronized light show over the swamp grass in the deepening dusk.</evening> <night>Giant pink and purple |Ymoths|n flutter over the dark flowers.</night>|/A small |Yhut|n, perched on three stilts to keep it dry, stands in middle of the slough.
# Mellow Marsh:4 ends here



# And a new state when the house is bound:


# [[file:../../../projects/mud.org::*Mellow Marsh][Mellow Marsh:5]]
@desc/bound here = The river spreads into a muddy marsh full of |Ygrass|n and tall, white-topped |Yreeds|n. <morning>Colorful |Ybirds|n in the sparse tree surrounding the marsh yell out a loud chorus.</morning> <afternoon>Purple herons and other marsh |Ybirds|n hunt in the tall swamp grass.</afternoon> <evening>Glowing |Yfireflies|n create a synchronized light show over the swamp grass in the deepening dusk.</evening> <night>Giant pink and purple |Ymoths|n flutter over the dark flowers.</night>|/|/A pissed-off looking |Yhut|n, with its lasso'd stilt-like legs, struggles against its bounds in middle of the slough.
# Mellow Marsh:5 ends here



# And =look north= should show:


# [[file:../../../projects/mud.org::*Mellow Marsh][Mellow Marsh:6]]
@desc north = The meadow to the north looks easier to walk around.
# Mellow Marsh:6 ends here



# Describe the muddy marsh:


# [[file:../../../projects/mud.org::*Mellow Marsh][Mellow Marsh:7]]
@set north/traverse_msg = "The ground gets drier and easier to walk as you approach the meadow..."
# Mellow Marsh:7 ends here



# Details for a more immersive experience:


# [[file:../../../projects/mud.org::*Mellow Marsh][Mellow Marsh:8]]
@detail birds = Birds of every color on the rainbow and beyond fly and squawk around you, but keep their distance.
# Mellow Marsh:8 ends here

# [[file:../../../projects/mud.org::*Mellow Marsh][Mellow Marsh:9]]
@detail moths;moth = On closer inspection, the moths are really |Ysprites|n playing a strange chasing game.
# Mellow Marsh:9 ends here

# [[file:../../../projects/mud.org::*Mellow Marsh][Mellow Marsh:10]]
@detail sprites;sprite = Seems that sprites with pink wings are on one team, and purple winged sprits on the other. The game became exciting as one sprite, holding aloft a flag is trying to avoid others as it streaks to the far side of the marsh.
# Mellow Marsh:10 ends here

# [[file:../../../projects/mud.org::*Mellow Marsh][Mellow Marsh:11]]
@detail fireflies = A passing firefly shows it to actually be a |Ypixie|n holding two colorful lanterns.
# Mellow Marsh:11 ends here

# [[file:../../../projects/mud.org::*Mellow Marsh][Mellow Marsh:12]]
@detail pixie;pixies = The pixies ignore you as their coreography keeps them focused on their dance.
# Mellow Marsh:12 ends here

# [[file:../../../projects/mud.org::*Mellow Marsh][Mellow Marsh:13]]
@detail grass = Guess this kind of grass doesn't mind the wet environment.
# Mellow Marsh:13 ends here

# [[file:../../../projects/mud.org::*Mellow Marsh][Mellow Marsh:14]]
@detail mud = Pretty brown and sticky.
# Mellow Marsh:14 ends here

# Ten-foot Poles
# The reed can be a [[file:~/src/moss-n-puddles/typeclasses/consumables.py::class Producer(Object):][producer]] that makes ten foot poles … needed to get into the hut.


# [[file:../../../projects/mud.org::*Ten-foot Poles][Ten-foot Poles:1]]
@create/drop lot of tall white reeds;reeds: typeclasses.consumables.Producer
# Ten-foot Poles:1 ends here



# With a description:

# [[file:../../../projects/mud.org::*Ten-foot Poles][Ten-foot Poles:2]]
@desc reeds = Extremely tall, white reeds tipped with white gooey clumps. One could hazzard a guess that with a little manipulation, one could make something from them.
# Ten-foot Poles:2 ends here



# We have to have the reeds describe what it /makes/:

# [[file:../../../projects/mud.org::*Ten-foot Poles][Ten-foot Poles:3]]
@set reeds/make_name = "ten-foot pole"
# Ten-foot Poles:3 ends here



# And a verb when they /get/ the consumable:

# [[file:../../../projects/mud.org::*Ten-foot Poles][Ten-foot Poles:4]]
@set reeds/make_verb = "$conj(pluck) and $conj(shape) a"
# Ten-foot Poles:4 ends here



# And a commentary:


# [[file:../../../projects/mud.org::*Ten-foot Poles][Ten-foot Poles:5]]
@set reeds/make_note = " from a marsh reed."
# Ten-foot Poles:5 ends here



# And the reeds needs to know the /description/ of the Consumable, so that it can attach that:

# [[file:../../../projects/mud.org::*Ten-foot Poles][Ten-foot Poles:7]]
@set reeds/make_desc = "A long pole shaved from a marsh reed."
# Ten-foot Poles:7 ends here



# How much is there when you pick them?

# [[file:../../../projects/mud.org::*Ten-foot Poles][Ten-foot Poles:8]]
@set reeds/make_amount = 1
# Ten-foot Poles:8 ends here

# Purple Heron
# Create a puppet of the bird hunting frogs and pixies. :-D


# [[file:../../../projects/mud.org::*Purple Heron][Purple Heron:1]]
@create/drop purple heron: typeclasses.npcs.Eliza
#
@lock purple heron = get:false()
#
@set purple heron/get_err_msg = "You try to get it, but it just flies out of reach."
# Purple Heron:1 ends here



# What data file of responses should we use?


# [[file:../../../projects/mud.org::*Purple Heron][Purple Heron:2]]
@set heron/data_file = "npcs.txt"
#
@set heron/speech_vocalizations = ["says", "croaks", "squawks"]
# Purple Heron:2 ends here



# Note that we give him a male gender:


# [[file:../../../projects/mud.org::*Purple Heron][Purple Heron:3]]
@set heron/gender = "neutral"
# Purple Heron:3 ends here



# Work around the =pose= bug:


# [[file:../../../projects/mud.org::*Purple Heron][Purple Heron:4]]
@set heron/_sdesc = "purple-feathered heron"
# Purple Heron:4 ends here



# Prefix article?


# [[file:../../../projects/mud.org::*Purple Heron][Purple Heron:5]]
@set heron/article = "The"
# Purple Heron:5 ends here



# And a good description that I can rework:


# [[file:../../../projects/mud.org::*Purple Heron][Purple Heron:6]]
@desc heron = Shades of violet and purple adorn the feathers of this majestically tall heron, that stalks the marsh |Ygrass|n, hunting small critters.
# Purple Heron:6 ends here



# Since it is an NPC it has certain mutterings it can do:


# [[file:../../../projects/mud.org::*Purple Heron][Purple Heron:7]]
@set heron/muttering_file = "jethro_tull_songs.txt"
#
@set heron/muttering_gap = 7
#
@set heron/muttering_interval = 360  # Little over 3 minutes
# Purple Heron:7 ends here

# [[file:../../../projects/mud.org::*Purple Heron][Purple Heron:8]]
@set heron/muttering_formats = [
      "sings to |oself as if no one is listening, \"{0}\"",
      "continues to sing to |oself, \"{0}\"",
      "croons to |oself, \"{0}\"",
      "finishes |p verse, \"{0}\"|/",
  ]
# Purple Heron:8 ends here



# And add the absent-minded singing script:


# [[file:../../../projects/mud.org::*Purple Heron][Purple Heron:9]]
@script heron = typeclasses.scripts.Muttering
# Purple Heron:9 ends here

# Trampoli’s Hut on Stilts


# [[file:../../../projects/mud.org::*Trampoli’s Hut on Stilts][Trampoli’s Hut on Stilts:1]]
@teleport mp08
#
@dig Homey Hut;mp09 = hut on stilts,leave;outside;marsh
# Trampoli’s Hut on Stilts:1 ends here



# And describe it as =hut=:


# [[file:../../../projects/mud.org::*Trampoli’s Hut on Stilts][Trampoli’s Hut on Stilts:2]]
@desc hut on stilts = Apparently made from swamp |Ygrass|n, the homey-looking hut has a wood door high above ground. Baskets of potted flowers and herbs garnish every window.
# Trampoli’s Hut on Stilts:2 ends here



# Let’s keep most characters out of the hut. The idea is you need to fly to get in. But we have a sequence For the initial exit, it is just always impossible to use:


# [[file:../../../projects/mud.org::*Trampoli’s Hut on Stilts][Trampoli’s Hut on Stilts:3]]
@lock hut on stilts = traverse:tag(enter_hut_nope, mp)
# Trampoli’s Hut on Stilts:3 ends here



# Let’s add an alias:


# [[file:../../../projects/mud.org::*Trampoli’s Hut on Stilts][Trampoli’s Hut on Stilts:4]]
@alias hut on stilts = hut
# Trampoli’s Hut on Stilts:4 ends here

# [[file:../../../projects/mud.org::*Trampoli’s Hut on Stilts][Trampoli’s Hut on Stilts:5]]
@set hut on stilts/err_traverse = "Upon approaching the hut, the hut scurries away on its stilt-like legs."
# Trampoli’s Hut on Stilts:5 ends here



# And we need to create a second exit:


# [[file:../../../projects/mud.org::*Trampoli’s Hut on Stilts][Trampoli’s Hut on Stilts:6]]
@open rope-bound hut = Homey Hut
# Trampoli’s Hut on Stilts:6 ends here



# Let’s add an alias:


# [[file:../../../projects/mud.org::*Trampoli’s Hut on Stilts][Trampoli’s Hut on Stilts:7]]
@alias rope-bound hut = hut
# Trampoli’s Hut on Stilts:7 ends here



# And describe it:


# [[file:../../../projects/mud.org::*Trampoli’s Hut on Stilts][Trampoli’s Hut on Stilts:8]]
@desc rope-bound hut = The hut doesn't look happy, straining at its bonds that keep somewhat in place. The wood door to the hut, and its landing, continue to be too hign and out of your reach.
# Trampoli’s Hut on Stilts:8 ends here



# If the other exit is here, you just need the pole:


# [[file:../../../projects/mud.org::*Trampoli’s Hut on Stilts][Trampoli’s Hut on Stilts:9]]
@lock rope-bound hut = traverse:holds('ten-foot pole')
# Trampoli’s Hut on Stilts:9 ends here



# And a good reason why you need the pole:


# [[file:../../../projects/mud.org::*Trampoli’s Hut on Stilts][Trampoli’s Hut on Stilts:10]]
@set rope-bound hut/err_traverse = "The door, and its landing, are still too high and out of reach, and riding a bucking owlbear may be easier than climbing the stilt-legs that immediately throw you to the ground."
# Trampoli’s Hut on Stilts:10 ends here



# If you do figure out how to get through the hut:


# [[file:../../../projects/mud.org::*Trampoli’s Hut on Stilts][Trampoli’s Hut on Stilts:11]]
@set rope-bound hut/traverse_msg = "You use your pole to vault yourself up through the door of the hut..."
# Trampoli’s Hut on Stilts:11 ends here



# Let’s put this second exit away until the [[file:~/src/moss-n-puddles/typeclasses/things.py::class Rope(Object):][rope calls]] it:


# [[file:../../../projects/mud.org::*Trampoli’s Hut on Stilts][Trampoli’s Hut on Stilts:12]]
@teleport/tonone rope-bound hut
# Trampoli’s Hut on Stilts:12 ends here

# Inside Trampoli’s Hut
# Let’s go inside to decorate:


# [[file:../../../projects/mud.org::*Inside Trampoli’s Hut][Inside Trampoli’s Hut:1]]
@teleport mp09
#
@desc here = A homey room cluttered with drying |Yherbs|n, |Yjars|n of preserves, and natural made |Ytalismans|n. Even the table and chairs, covered in jars, bags and boxes, indicate the owner doesn't entertain much. Stairs lead up to a spacious loft with a bed.
# Inside Trampoli’s Hut:1 ends here



# And describe leaving:


# [[file:../../../projects/mud.org::*Inside Trampoli’s Hut][Inside Trampoli’s Hut:2]]
@desc leave = From the doorway, you see the marshland below.
# Inside Trampoli’s Hut:2 ends here

# [[file:../../../projects/mud.org::*Inside Trampoli’s Hut][Inside Trampoli’s Hut:3]]
@set leave/traverse_msg = "You open the door of the hut, and scramble down to the marsh below. Surely the ground the moist and soft to break your fall."
# Inside Trampoli’s Hut:3 ends here



# And the details:


# [[file:../../../projects/mud.org::*Inside Trampoli’s Hut][Inside Trampoli’s Hut:4]]
@detail herbs = Clusters plants, a mixture of flowers and herbal leaves, all bound with twine and reeds, hang from spots around the room, fragranting the air.
# Inside Trampoli’s Hut:4 ends here

# [[file:../../../projects/mud.org::*Inside Trampoli’s Hut][Inside Trampoli’s Hut:5]]
@detail jars = Sealed jars of fruits, vegetables, herbs and spices.
# Inside Trampoli’s Hut:5 ends here

# [[file:../../../projects/mud.org::*Inside Trampoli’s Hut][Inside Trampoli’s Hut:6]]
@detail talismans = A wood |Ycarving|n, a painted |Yskull|n, and curiously shaped |Ysculpture|n made from bundles of reeds, give the impression of inducing luck while showing a level of respect for the land.
# Inside Trampoli’s Hut:6 ends here



# For each talisman, we could create an object, but it wouldn’t be able to be taken, and instead of “can’t find skull”, we could give a better error message.


# [[file:../../../projects/mud.org::*Inside Trampoli’s Hut][Inside Trampoli’s Hut:7]]
@create/drop painted skull
#ve
@desc skull = Painted with arcane symbols, a wolf skull sports curving, corrugated goat horns.
#
@lock skull = get:false()
#
@set skull/get_err_msg = "It appears firmly attached to the wall where it hangs."
#
@set skull/hidden_tag = "hidden_skull"
#
@lock skull = view:tag(hidden_skull)
# Inside Trampoli’s Hut:7 ends here



# Perhaps the carving is actually the maid.


# [[file:../../../projects/mud.org::*Inside Trampoli’s Hut][Inside Trampoli’s Hut:8]]
@create/drop wood carving;carvings;daemon;imp
#
@desc carving = While rustic, the carving shows exquisite craftsmanship and artistry in its rendering of an daemon creature, less sinister and more impish.
#
@lock carving = get:false()
#
@set carving/get_err_msg = "As you reach for the carving, it promptly runs away."
#
@set carving/hidden_tag = "hidden_carving"
#
@set carving/hidden_tag = "hidden_carving"
#
@lock carving = view:tag(hidden_carving)
# Inside Trampoli’s Hut:8 ends here



# The reeds should give a subtle hint to something that could be /spoken/ aloud.


# [[file:../../../projects/mud.org::*Inside Trampoli’s Hut][Inside Trampoli’s Hut:9]]
@create/drop reed sculpture
#
@desc reed = The reed bundle, twisted and shaped in a six-spoke star, sports a blue tie.
#
@lock reed = get:false()
#
@set reed/get_err_msg = "It appears firmly attached to the wall where it hangs."
#
@detail tie = A blue ribbon with gold embroidery that spells: B U I O
#
@set reed/hidden_tag = "hidden_reed"
#
@lock reed = view:tag(hidden_reed)
# Inside Trampoli’s Hut:9 ends here



# The primary treasure is the horn. Anyone can acquire it, and keep it as a way to control the Leaf Boat.  We generate them every 4 hours:


# [[file:../../../projects/mud.org::*Inside Trampoli’s Hut][Inside Trampoli’s Hut:10]]
py timed_script = evennia.create_script(key="Create Horns",
                                        typeclass='typeclasses.scripts.CreateHorns',
                                        interval=14400,
                                        start_delay=False,
                                        autostart=True,
                                        attributes=[("destination", here)] )
# Inside Trampoli’s Hut:10 ends here

# Torches
# The reed can be a [[file:~/src/moss-n-puddles/typeclasses/consumables.py::class Producer(Object):][producer]] that makes ten foot poles … needed to get into the hut.


# [[file:../../../projects/mud.org::*Torches][Torches:1]]
@create/drop a bucket of torches: typeclasses.consumables.Producer
# Torches:1 ends here



# With a description:


# [[file:../../../projects/mud.org::*Torches][Torches:2]]
@desc bucket = A tall wood bucket full of resin-coated torches.
# Torches:2 ends here



# We have to have the bucket describe what it /makes/:


# [[file:../../../projects/mud.org::*Torches][Torches:3]]
@set bucket/make_name = "torch"
# Torches:3 ends here



# And a verb when they /get/ the consumable:


# [[file:../../../projects/mud.org::*Torches][Torches:4]]
@set bucket/make_verb = "$conj(take) a"
# Torches:4 ends here



# And a commentary:


# [[file:../../../projects/mud.org::*Torches][Torches:5]]
@set bucket/make_note = " from the bucket"
# Torches:5 ends here



# The torches are special in that they last longer.

# [[file:../../../projects/mud.org::*Torches][Torches:6]]
@set bucket/make_class = "typeclasses.lightables.Torch"
# Torches:6 ends here



# And the bucket needs to know the /description/ of the Consumable, so that it can attach that:


# [[file:../../../projects/mud.org::*Torches][Torches:7]]
@set bucket/make_desc = "Made from marsh grass and reeds."
# Torches:7 ends here



# How much is there when you pick them?

# [[file:../../../projects/mud.org::*Torches][Torches:8]]
@set bucket/make_amount = 1
# Torches:8 ends here

# Trampoli the Witch
# Create a puppet of the lady that owns the hut.


# [[file:../../../projects/mud.org::*Trampoli the Witch][Trampoli the Witch:1]]
@create/drop Trampoli;old lady: typeclasses.puppets.Puppet
# Trampoli the Witch:1 ends here



# Note that we give him a male gender:


# [[file:../../../projects/mud.org::*Trampoli the Witch][Trampoli the Witch:2]]
@set old lady/gender = 'female'
# Trampoli the Witch:2 ends here



# Work around the =pose= bug:


# [[file:../../../projects/mud.org::*Trampoli the Witch][Trampoli the Witch:3]]
py bt = self.search('old lady'); bt.db.pose = 'playing with a deck of cards'
# Trampoli the Witch:3 ends here

# [[file:../../../projects/mud.org::*Trampoli the Witch][Trampoli the Witch:5]]
@set old lady/_sdesc = "old lady"
#
@set old lady/pose_sleep = "napping soundly in bed on the upstairs loft"
#
@pose default old lady = playing with a deck of cards
# Trampoli the Witch:5 ends here



# And a good description that I can rework:


# [[file:../../../projects/mud.org::*Trampoli the Witch][Trampoli the Witch:6]]
@desc old lady = A blue shawl, adorned with arcane symbols in gold embroidery, covers the head of this small woman. Her large nose protruding from under the shawl, gives the appearance of a blue bird with bright green eyes.
# Trampoli the Witch:6 ends here



# And an unpuppeted, sleeping, description:


# [[file:../../../projects/mud.org::*Trampoli the Witch][Trampoli the Witch:7]]
@set old lady/desc_unpuppeted = "A blue shawl, adorned with arcane symbols in gold embroidery, covers the head of this small, napping woman. Her large nose protruding from under the shawl, as she snores loudly."
# Trampoli the Witch:7 ends here



# If I do this, then she can’t really be puppeted.


# [[file:../../../projects/mud.org::*Trampoli the Witch][Trampoli the Witch:8]]
@set old lady/arrive = "45 ;; gm You hear someone in the loft up the stairs stirring in their bed. ;; 55 ;; pose looking confused ;; emote The /me wakes up and says, \"What's all this then?\" ;; 5 ;; say Who are you, dearie? ;; 10 ;; say I'd think I have intruders in my home! ;; 1 ;; emote grabs her broom and with a sweeping motion from the stairs, you find yourself flying out the door! ;; teleport {3} = Mellow Marsh ;; 3 ;; gm/#457 You hear a voice coming from the hut, \"Scat!\" ;; pose sleeping in a bed up in the loft"
# Trampoli the Witch:8 ends here

# The Dock
# The dock leads out into a strange sea. The break in the trees lets you see the sky. Looks like a nice place to relax.

# Return to the Forest:

# [[file:../../../projects/mud.org::*The Dock][The Dock:1]]
@teleport mp01
# The Dock:1 ends here



# And tunnel to the dock:

# [[file:../../../projects/mud.org::*The Dock][The Dock:2]]
@dig Lazy Dock;mp06 :typeclasses.rooms_weather.TimeWeatherRoom = south;s,north;n;footpath
# The Dock:2 ends here



# With a mesage about leaving the trees so that I don’t have to repeat that in the room description:

# [[file:../../../projects/mud.org::*The Dock][The Dock:3]]
@set south/traverse_msg = "You follow a path down and step out from under giant trees to see the sky."
# The Dock:3 ends here


# And a description:

# [[file:../../../projects/mud.org::*The Dock][The Dock:4]]
@desc south = You see a dock on a lavender sea... Is that a comfortable-looking chair you can |gsit|n on?
# The Dock:4 ends here



# And move ourselves there:

# [[file:../../../projects/mud.org::*The Dock][The Dock:5]]
@teleport mp06
# The Dock:5 ends here



# And describe this.

# [[file:../../../projects/mud.org::*The Dock][The Dock:6]]
@desc here = The dock you stand on juts into a sea the color of lavender flowers. Mesmerizing and calming from the way the sound of the waves lap along the shore.
Someone has set a nice chair for viewing.
# The Dock:6 ends here



# And details?


# [[file:../../../projects/mud.org::*The Dock][The Dock:7]]
@detail waves = Despite the inclement weather, the waves ripple softly against the shore. Seems nice for fishing.
#
@detail lavender;flowers;flower = The water is the |wcolor|n of lavender, not actually lavender. Hrm. Could it possibly be |wlavender tea|n?
#
@detail shore = The roots of trees make most of the bay's shoreline.
# The Dock:7 ends here



# And describe the walk back into the forest:

# [[file:../../../projects/mud.org::*The Dock][The Dock:8]]
@set north/traverse_msg = "You walk up a path and back into the forest of giant trees."
# The Dock:8 ends here



# And a description:

# [[file:../../../projects/mud.org::*The Dock][The Dock:9]]
@desc north = This path leads into the forest of collosal trees.
# The Dock:9 ends here

# Chair
# A nice chair to sit on the dock by the bay, watching the clouds as they drift away.

# [[file:../../../projects/mud.org::*Chair][Chair:1]]
@create/drop chair;lounge chair:typeclasses.sittables.Sittable
# Chair:1 ends here



# How descriptive:

# [[file:../../../projects/mud.org::*Chair][Chair:2]]
@desc chair = A cushioned wood chair of craftsmanship.|/Looks good for being out in the weather.
# Chair:2 ends here



# Can’t steal this chair either:

# [[file:../../../projects/mud.org::*Chair][Chair:3]]
@lock chair = get:false()
# Chair:3 ends here

# [[file:../../../projects/mud.org::*Chair][Chair:4]]
@set chair/get_err_msg = "It's way too heavy for you to lift."
# Chair:4 ends here

# Fishing Pole
# It we are going to sit on a chair by the dock, why not go fishing?

# [[file:../../../projects/mud.org::*Fishing Pole][Fishing Pole:1]]
@create/drop fishing pole;pole:typeclasses.fishing.FishingPole
# Fishing Pole:1 ends here



# With a description:

# [[file:../../../projects/mud.org::*Fishing Pole][Fishing Pole:2]]
@desc pole = A nice pole for catching fish. It even has a hook, and is ready to go!
# Fishing Pole:2 ends here



# And tether it to the Dock, which we need to reset if the ID numbers ever change.


# [[file:../../../projects/mud.org::*Fishing Pole][Fishing Pole:3]]
@lock pole = tethered:id(Lazy Dock)
#
@set pole/tethered_msg = "Let's leave the fishing pole here at the dock for others to fish...besides, where else are you going to go fishing around here?"
# Fishing Pole:3 ends here



# What about some details:

# [[file:../../../projects/mud.org::*Fishing Pole][Fishing Pole:5]]
@detail hook;bait = One of those shiny lures, made from gold coins. Curiouser. Seems you don't need to bait this hook.
# Fishing Pole:5 ends here



# Need to make the fishing pole “stay” at the Dock. Maybe with a message about sticking around for the next person.


# [[file:../../../projects/mud.org::*Fishing Pole][Fishing Pole:6]]
@create/drop sign:typeclasses.readables.Readable
# Fishing Pole:6 ends here



# Should the description also be the message?

# [[file:../../../projects/mud.org::*Fishing Pole][Fishing Pole:7]]
@desc sign = You see a wood sign tied with a rope around the back of the chair. It reads, |wFish at your own annoyance. Please return pole when finished.|n
# Fishing Pole:7 ends here



# Might as well allow the user to read it:

# [[file:../../../projects/mud.org::*Fishing Pole][Fishing Pole:8]]
@set sign/inside = "Fish at your own annoyance. Please return pole when finished."
# Fishing Pole:8 ends here



# And lock down the sign:

# [[file:../../../projects/mud.org::*Fishing Pole][Fishing Pole:9]]
@lock sign = get:false()
#
@set sign/get_err_msg = "This granny knot holding the sign to the chair is serious. You can't take it."
# Fishing Pole:9 ends here

# Grotto

# Return to the forest:

# [[file:../../../projects/mud.org::*Grotto][Grotto:1]]
@teleport mp01
# Grotto:1 ends here


# Let’s travel west along the path in the forest:

# [[file:../../../projects/mud.org::*Grotto][Grotto:2]]
@dig Grotto;mp04 :typeclasses.rooms_weather.TimeWeatherRoom = west;w,east;e;path;footpath
# Grotto:2 ends here



# With a nice message about wandering:

# [[file:../../../projects/mud.org::*Grotto][Grotto:3]]
@set west/traverse_msg = "You meander between mossy tree roots along a footpath for a while until it ends in a grotto."
# Grotto:3 ends here



# And a description:

# [[file:../../../projects/mud.org::*Grotto][Grotto:4]]
@desc west = A footpath winds between the roots of a tree. You try to jump to look over the roots, and something red catches your eye.
# Grotto:4 ends here



# Jump into the new room:

# [[file:../../../projects/mud.org::*Grotto][Grotto:5]]
@teleport mp04
# Grotto:5 ends here



# And describe the tree and the door:


# [[file:../../../projects/mud.org::*Grotto][Grotto:6]]
@desc here = The trickling sound of a small stream drops down a lush hill between ferns and brambleberry bushes. The path ends at a small bridge that leads to a red door embedded at the base of a giant tree. A carved sign over the door reads, |wDabblers|n.
# Grotto:6 ends here



# A description if they look east:

# [[file:../../../projects/mud.org::*Grotto][Grotto:7]]
@desc east = A winding footpath leads through the forest of giant trees.
# Grotto:7 ends here



# And a nice journey message to go east in of the forest:

# [[file:../../../projects/mud.org::*Grotto][Grotto:8]]
@set east/traverse_msg = "The mossy tree roots makes for an interesting path..."
# Grotto:8 ends here



# And extra things to see:


# [[file:../../../projects/mud.org::*Grotto][Grotto:9]]
@detail trees;tree = The trees in this forest are massive, but a smaller tree has a red door. Must lead to a closet!
# Grotto:9 ends here



# And the bridge:


# [[file:../../../projects/mud.org::*Grotto][Grotto:10]]
@detail bridge = A small wooden bridge leads over a tiny stream. Hard to see the water on account of the giant leafed skunk cabbages.
# Grotto:10 ends here



# And the cabbages? And ferns?


# [[file:../../../projects/mud.org::*Grotto][Grotto:11]]
@detail cabbage;cabbages;skunk cabbage;skunk cabbages = Large glossy green leaves with big yellow flowers that looks like cobras in drag. They hiss as you cross the bridge.
#
@detail fern;ferns = Mostly Sword ferns interrupted by Maiden Hair ferns that sing to the stream.
# Grotto:11 ends here

# Berry Bush
# The berry bush is a [[file:~/src/moss-n-puddles/typeclasses/consumables.py::class Producer(Object):][producer]] that makes /berries/, which is something to eat and use to feed the wildlife.


# [[file:../../../projects/mud.org::*Berry Bush][Berry Bush:1]]
@create/drop berry bush;bush : typeclasses.consumables.Producer
# Berry Bush:1 ends here



# With a description:

# [[file:../../../projects/mud.org::*Berry Bush][Berry Bush:2]]
@desc bush = A bush laden with bright red brambleberries. You've heard that they are good.
# Berry Bush:2 ends here



# We have to have the bush describe what it /makes/:

# [[file:../../../projects/mud.org::*Berry Bush][Berry Bush:3]]
@set bush/make_name = "berry"
# Berry Bush:3 ends here


# Including some plural aliases:

# [[file:../../../projects/mud.org::*Berry Bush][Berry Bush:4]]
@set bush/make_aliases = ["berries", "brambleberry", "brambleberries"]
# Berry Bush:4 ends here



# And a verb when they /get/ the consumable:

# [[file:../../../projects/mud.org::*Berry Bush][Berry Bush:5]]
@set bush/make_verb = "$conj(pick) a"
# Berry Bush:5 ends here



# And the bush needs to know the /description/ of the Consumable, so that it can attach that:

# [[file:../../../projects/mud.org::*Berry Bush][Berry Bush:7]]
@set bush/make_desc = "Bright red with flecks of orange, about grape-sized"
# Berry Bush:7 ends here



# How many berries are there when you pick them?

# [[file:../../../projects/mud.org::*Berry Bush][Berry Bush:8]]
@set bush/make_amount = 1
# Berry Bush:8 ends here



# How many berries do you eat at a time:

# [[file:../../../projects/mud.org::*Berry Bush][Berry Bush:9]]
@set bush/make_eat_amount = 1
# Berry Bush:9 ends here



# We can either have a single /eat/ message:

# [[file:../../../projects/mud.org::*Berry Bush][Berry Bush:10]]
@set bush/make_eat_msg = "Sweet and slightly tart. <<Delicious ^ Tangy ^ Mmmm>>."
# Berry Bush:10 ends here



# Or many messages that can be randomly selected:

# [[file:../../../projects/mud.org::*Berry Bush][Berry Bush:11]]
@set bush/make_eat_msgs = [ "Sweet and slightly tart.", "<<Delicious ^ Tangy ^ Mmmm>>.", "Ooo...quite sour.", "A bit ripe, but still good.", "So sweet with a hint of <<orange ^ maple>>." ]
# Berry Bush:11 ends here



# Let the user know when they consumed them all.

# [[file:../../../projects/mud.org::*Berry Bush][Berry Bush:12]]
@set bush/make_finish_msg =
#"Those were <<delicious ^ great>>."
# Berry Bush:12 ends here

# Knocker
# The knocker has the ability to make the door “open” using [[https://www.evennia.com/docs/latest/api/evennia.objects.objects.html][on_traverse]] hooks?

# Most of the work of the /knocker/ is in the Python code:

# [[file:../../../projects/mud.org::*Knocker][Knocker:1]]
@create/drop knocker: typeclasses.things.Knocker
# Knocker:1 ends here



# Let’s make the knocker be a surprise.

# [[file:../../../projects/mud.org::*Knocker][Knocker:2]]
@set knocker/hidden_tag = "hidden_knocker"
#
@lock knocker = view:tag(hidden_knocker)
# Knocker:2 ends here



# The knocker shouldn’t be stealable:

# [[file:../../../projects/mud.org::*Knocker][Knocker:3]]
@lock knocker = get:false()
#
@set knocker/get_err_msg = "It appears firmly attached to the door."
# Knocker:3 ends here



# Since we can remove the ring, let’s create it:

# [[file:../../../projects/mud.org::*Knocker][Knocker:4]]
@create ring: typeclasses.things.Ring
# Knocker:4 ends here



# And give it an alias:

# [[file:../../../projects/mud.org::*Knocker][Knocker:5]]
@name ring = brass ring;ring
# Knocker:5 ends here



# And a description:

# [[file:../../../projects/mud.org::*Knocker][Knocker:6]]
@desc ring = A brass ring that should be in the door knocker's mouth. How else are you going to knock on a door?
# Knocker:6 ends here



# Although we can interact with it, let’s not make it obvious that it is an object:

# [[file:../../../projects/mud.org::*Knocker][Knocker:7]]
@set ring/hidden_tag = "hidden_ring"
#
@lock ring = view:tag(hidden_ring)
# Knocker:7 ends here



# And let’s make it so we can take that:


# [[file:../../../projects/mud.org::*Knocker][Knocker:8]]
@set ring/can_take = True
# Knocker:8 ends here



# Let’s tether the ring to the knocker …


# [[file:../../../projects/mud.org::*Knocker][Knocker:9]]
@lock ring = tethered:id(knocker)
#
@set ring/tethered_msg = "You put the ring back in the knocker's mouth. \"Mmmuufffmm,\" says the door knocker."
# Knocker:9 ends here



# And put the ring in the knocker’s mouth:

# [[file:../../../projects/mud.org::*Knocker][Knocker:10]]
@teleport/quiet ring = knocker
# Knocker:10 ends here



# The description is dynamic from the Python code, so we don’t need this statement:

# [[file:../../../projects/mud.org::*Knocker][Knocker:11]]
@desc knocker = The brass face looks at you and winks.
# Knocker:11 ends here



# In order for us to /knock/ on the door, we have to give a =knock= command to the /room/.


# [[file:../../../projects/mud.org::*Knocker][Knocker:12]]
@set knocker/room_to_msg = "mp03"
# Knocker:12 ends here



# The python object has all the knowledge about knocking and whatnot, but we should have the descriptions here. First, what the knocker reads:


# [[file:../../../projects/mud.org::*Knocker][Knocker:13]]
@set here/knock_msg = "You grab the ring and knock firmly on the door."
# Knocker:13 ends here



# Then, what the other’s in the room read:

# [[file:../../../projects/mud.org::*Knocker][Knocker:14]]
@set here/knock_other_msg = "grabs the ring and knocks firmly on the door."
# Knocker:14 ends here



# And an error message if the ring is not with the goblin:

# [[file:../../../projects/mud.org::*Knocker][Knocker:15]]
@set here/knock_err_msg = "This door knocker is defective, as it doesn't have a ring to...er, do the knockin'."
# Knocker:15 ends here

# Cozy Tea House

# Add the Python /special-ness/ for [[file:~/src/moss-n-puddles/typeclasses/rooms.py::class DabblersRoom(Room):][this room]]:

# [[file:../../../projects/mud.org::*Cozy Tea House][Cozy Tea House:1]]
@dig Cozy House;mp03: typeclasses.rooms.DabblersRoom = red door;door;inside,outside;leave
# Cozy Tea House:1 ends here

# Red Door
# The door description should match the artwork on the website:

# [[file:../../../projects/mud.org::*Red Door][Red Door:1]]
@desc red door = A painted red door where the round top of the door fits snugly in the bark of the tree. Along with a large brass doorknob, the door sports the most curious door knocker in the shape of a goblin's face.
# Red Door:1 ends here



# This exit should be special. First, it is locked unless a character has the =open_red_door= tag.

# [[file:../../../projects/mud.org::*Red Door][Red Door:2]]
@lock door = traverse:tag(open_red_door, mp)
# Red Door:2 ends here


# Needs a message why one can’t walk through:

# [[file:../../../projects/mud.org::*Red Door][Red Door:3]]
@set door/err_traverse = "The door seems locked."
# Red Door:3 ends here



# If you do figure out how to get through the door:

# [[file:../../../projects/mud.org::*Red Door][Red Door:4]]
@set door/traverse_msg = "You stoop as you step through the doorway..."
# Red Door:4 ends here



# We described [[Knocker][the knocker]] earlier, as it holds the /virtual key/ for unlocking the door. But looking at the door, should show the knocker too.


# [[file:../../../projects/mud.org::*Red Door][Red Door:5]]
@set door/hidden_tag = "hidden_knocker"
# Red Door:5 ends here

# Inside

# Fix the inside of the “House”:

# [[file:../../../projects/mud.org::*Inside][Inside:1]]
@teleport mp03
# Inside:1 ends here



# Might as well stay a while:

# [[file:../../../projects/mud.org::*Inside][Inside:2]]
@sethome me = here
# Inside:2 ends here



# And the best description ever:

# [[file:../../../projects/mud.org::*Inside][Inside:3]]
@desc here = An enormous stone hearth overshadows this round room with dark paneling. A subtle smell of tea and incense. Large, overstuffed chairs sit invitingly by the fireplace. Oddly angled shelves with books and knickknackery adorn the walls and the smell of fresh-baked scones come from the kitchen.
# Inside:3 ends here



# Since we want the description to include the state of the fire, we need some /parts/ to assemble. Still not sure how this should be done.


# [[file:../../../projects/mud.org::*Inside][Inside:4]]
@set here/initial_desc = "You found a cozy, cornerless room."

# Ravenous State
@set here/fire_out = "The room is dim, lit by a single candle in a sconce attached to the wall. You see large, overstuffed chairs placed by a dark fireplace in a large stone hearth. Perhaps you could light a fire?"

# Hungry State
@set here/fire_dim = "Large, overstuffed chairs sit invitingly close to the dimly glowing embers in the fireplace of a stone hearth."

# Fed State
@set here/fire_on = "Large, overstuffed chairs sit invitingly by a fire casting shadows that dance on the dark paneling."

# Full State
@set here/fire_full = "Large, overstuffed chairs slightly shield you from the bright light of the roaring fire in the fireplace of a stone hearth."

# And a final description:
@set here/final_desc = "Oddly angled shelves with books and knickknackery adorn the walls around a tapestry. The subtle smell of wood smoke, incense and fresh-baked scones from the kitchen."
# Inside:4 ends here



# Granted, none of the dynamic description will work until we create the [[Fire]].

# Let’s come up with a lot of descriptions:

# [[file:../../../projects/mud.org::*Inside][Inside:5]]
@detail tapestry = The muted colors of the tapestry either show its age or its location over the sometimes smokey hearth. It shows a gallant stag surrounded by woodland creatures. A racoon holds aloft a gold box while a wolf has a gnarled staff. A raven perched on the stag's antlers grips a blue ball in its beak.
# Inside:5 ends here



# We should describe all the objects in the tapestry, eh?

# [[file:../../../projects/mud.org::*Inside][Inside:6]]
@detail raven;ball;blue ball = The raven in the tapestry winks at you, and says, “Nevermore.” Really? It probably didn't. Your eyes must be playing trickster.
# Inside:6 ends here



# And the other animals:

# [[file:../../../projects/mud.org::*Inside][Inside:7]]
@detail wolf = The gnarled staff the wolf in the tapestry holds looks a lot like the staff the gnome, Dabbler, has.
#
@detail stag;deer =  The majestic looking deer in the tapestry with gold fur and antlers that look more like tree branches.
#
@detail raccoon;box;gold box = The box the raccoon in the tapestry is holding seems to be a distraction, for he's pocketing a gold coin with his other paw.
# Inside:7 ends here



# Will this staff get confused at some point?

# [[file:../../../projects/mud.org::*Inside][Inside:8]]
@detail staff;gnarled staff = The gnarled staff in the tapestry that the wolf is holding seems to be made of oak with a dark petina from age. Three small leaves has sprouted from the side.
# Inside:8 ends here



# Touch up the exit:

# [[file:../../../projects/mud.org::*Inside][Inside:9]]
@desc leave = A wood door with a large brass knob leads to the outside.
#
@set leave/traverse_msg = "You open the door and step outside..."
# Inside:9 ends here

# Fireplace
# And a fire in the fireplace is a type of /pet/, since we can feed it:

# [[file:../../../projects/mud.org::*Fireplace][Fireplace:1]]
@create/drop fireplace;fire;embers : typeclasses.pets.Fire
# Fireplace:1 ends here


# How about some aliases:

# [[file:../../../projects/mud.org::*Fireplace][Fireplace:2]]
@lock fire = get:false()
# Fireplace:2 ends here



# And a description that will be overridden:

# [[file:../../../projects/mud.org::*Fireplace][Fireplace:3]]
@desc fireplace = A stone fireplace with a carved wooden mantel supporting small pictures, some books and a black statue.
# Fireplace:3 ends here



# Since we mentioned some details, we better mention them:

# [[file:../../../projects/mud.org::*Fireplace][Fireplace:4]]
@detail pictures = Two small framed pictures perch above the fireplace mantle. One is of a satyr playing a saxophone, and the other is of a fish with a big smile.
# Fireplace:4 ends here



# This reference in this detail is obviously, only for me:

# [[file:../../../projects/mud.org::*Fireplace][Fireplace:5]]
@detail statue = A small, black statue of a salamander curled around a book, engraved with a title, "Seeing Stones".
# Fireplace:5 ends here



# I imagine a giant picture over the fireplace … need to do something interesting with it.

# [[file:../../../projects/mud.org::*Fireplace][Fireplace:6]]
@detail picture = Above the fireplace is a large, somewhat abstract painting stretching its arm-like branches with shadowing that looks like a yawn.
# Fireplace:6 ends here

# Knickknacks
# What sort of non-books do we want to look at?


# [[file:../../../projects/mud.org::*Knickknacks][Knickknacks:1]]
@create/drop few trinkets;trinkets;trinket;knickknacks;knickknackery;doodads;doodad;knick-knacks: typeclasses.things.Trinket
# Knickknacks:1 ends here



# Let’s not let anything of this sort be picked up:


# [[file:../../../projects/mud.org::*Knickknacks][Knickknacks:2]]
@lock trinkets = get:false()
#
@set trinkets/get_err_msg = "While interesting, perhaps you shouldn't steal Dabbler's personal collection."
# Knickknacks:2 ends here

# Magic 8 Ball
# One trinket we might create to give to people as a souvenir.


# [[file:../../../projects/mud.org::*Magic 8 Ball][Magic 8 Ball:1]]
@create crystal ball;ball;magic ball: typeclasses.things.CrystalBall
# Magic 8 Ball:1 ends here



# And its description:


# [[file:../../../projects/mud.org::*Magic 8 Ball][Magic 8 Ball:2]]
@desc ball = A glass orb of billowing mist and patterns. |/When the << ^ swirling blue patterns ^ spinning octarine swirls ^ revolving stars>> clear, the glass reads,
# Magic 8 Ball:2 ends here



# And we should hide it:


# [[file:../../../projects/mud.org::*Magic 8 Ball][Magic 8 Ball:3]]
@set ball/hidden_tag = "hidden_ball"
#
@lock ball = view:tag(hidden_ball)
#
drop ball
# Magic 8 Ball:3 ends here

# Books

# We mentioned shelves of books:

# [[file:../../../projects/mud.org::*Books][Books:1]]
@detail shelves;bookshelf;bookshelves = Shelves at various angles embellish the walls of this small, cozy room. Leatherbound books weigh each shelf, while some stacks of books support other shelves. Dabbler has decorated some shelves with odd trinkets.
# Books:1 ends here



# This should be an object of “books”, but looking should pull up a random list of books.

# [[file:../../../projects/mud.org::*Books][Books:2]]
@create/drop books:typeclasses.readables.Books
# Books:2 ends here


# I start with the name, =books=, but when we look in the room, I want to see /collection/:

# [[file:../../../projects/mud.org::*Books][Books:3]]
@name books = collection of books;books
# Books:3 ends here



# With a good description:

# [[file:../../../projects/mud.org::*Books][Books:4]]
@desc books = Books of different sizes and colors. So many books. Perhaps you want to |glook|n at a single |gbook|n at random?
# Books:4 ends here

# Chairs
# And [[file:~/src/moss-n-puddles/typeclasses/sittables.py::class Sittables(Sittable):][the chairs]] is a /plural/ location to sit, allowing anyone to sit down.


# [[file:../../../projects/mud.org::*Chairs][Chairs:1]]
@create/drop chairs:typeclasses.sittables.Sittables
# Chairs:1 ends here


# Add aliases afterwards:

# [[file:../../../projects/mud.org::*Chairs][Chairs:2]]
@name chairs = few overstuffed chairs;overstuffed chairs;chairs;chair
# Chairs:2 ends here


# And the description:

# [[file:../../../projects/mud.org::*Chairs][Chairs:3]]
@desc chairs = A few, dark leather, overstuffed chairs, each with a soft, colorful blanket and pillow. An invitation for a cozy nap.
# Chairs:3 ends here



# Can’t steal ‘em:

# [[file:../../../projects/mud.org::*Chairs][Chairs:4]]
@lock chairs = get:false()
#
@set chairs/get_err_msg = "It's way too heavy for you to lift."
# Chairs:4 ends here



# And textual descriptions the object can use:

# [[file:../../../projects/mud.org::*Chairs][Chairs:5]]
@set chairs/adjective = "in"
#
@set chairs/article = "the"
#
@set chairs/singular = "an overstuffed chair"
#
@set chairs/extra = "This feels << ^ very ^ quite>> <<nice ^ cozy ^ comfortable>>.|n"
# Chairs:5 ends here

# Character: Dabbler
# My characters should be NPCs, so they can stick around if I’m not logged in.


# [[file:../../../projects/mud.org::*Character: Dabbler][Character: Dabbler:1]]
@create/drop Dabbler;gnome;old gnome: typeclasses.puppets.Puppet
# Character: Dabbler:1 ends here



# Note that we give him a male gender:


# [[file:../../../projects/mud.org::*Character: Dabbler][Character: Dabbler:2]]
@set gnome/gender = 'male'
# Character: Dabbler:2 ends here



# Work around the =pose= bug:


# [[file:../../../projects/mud.org::*Character: Dabbler][Character: Dabbler:3]]
py bt = self.search('gnome'); bt.db.pose = 'smiling at you'
# Character: Dabbler:3 ends here

# [[file:../../../projects/mud.org::*Character: Dabbler][Character: Dabbler:5]]
@set gnome/_sdesc = "old gnome"
#
@set gnome/pose_sleep = "sleeping soundly in a large, overstuffed chair"
#
pose gnome/default = smoking his pipe
# Character: Dabbler:5 ends here



# And a good description that I can rework:


# [[file:../../../projects/mud.org::*Character: Dabbler][Character: Dabbler:6]]
@desc gnome = A small, hunched old man with messy blue hair, a gray vandyke and an eye twinkle.|/|/Spectacles perched precariously on the end of his hooked nose, wobble with his head. His bright crimson jacket contrasts with his dark brown cloak.
# Character: Dabbler:6 ends here



# And an unpuppeted, sleeping, description:


# [[file:../../../projects/mud.org::*Character: Dabbler][Character: Dabbler:7]]
@set gnome/desc_unpuppeted = "A small, hunched old man with messy blue hair and a gray vandyke snoring soundly in one of the overstuffed chairs.|/|/Spectacles perched precariously on the end of his hooked nose, wobble with each breath. His bright crimson jacket contrasts with the dark brown blanket covering his legs."
# Character: Dabbler:7 ends here



# And we create a couple of objects:

# Like his special teacup:


# [[file:../../../projects/mud.org::*Character: Dabbler][Character: Dabbler:8]]
@create teacup;cup : typeclasses.drinkables.TeaCup
#
@desc teacup = A rustic teacup crafted from clay etched with leaves and runes, with an olive green and brown glaze.
#
@give teacup = gnome
# Character: Dabbler:8 ends here

# Staff
# And my staff:


# [[file:../../../projects/mud.org::*Staff][Staff:1]]
@create gnarled staff;staff: typeclasses.things.Wand
#
@desc staff = An oaken staff with a sprig of two leaves next to a swirling ball of crystal embedded near the top.
#
@give staff = gnome
# Staff:1 ends here



# And his spells that go with the staff:


# [[file:../../../projects/mud.org::*Staff][Staff:2]]
@set gnome/disappear_msg = "After a raspberry sound, the gnome, Dabbler, disappears in a wisp of smoke."
#
@set gnome/reappear_msg = "<<White ^ Light blue ^ Gray>> mist appears...along with the smell of sulphur... ;; When the smoke clears, an old gnome <<emerges ^ materializes ^ shows up, looking a bit confused>>."
#
@set gnome/magic_msg = "$You() $conj(<< strike ^ tap ^ hit ^ whack >>) the << floor ^ ground >> with $pron(your) << gnarled ^ old ^ magic ^ >> staff. ;; << Sparks ^ Colored lights ^ Flashes ^ Flares >> of |moctarine|n << appear ^ emerge ^ materialize >> as << the ^ >> magic << coalesces ^ blends >>..."
# Staff:2 ends here

# Pipe
# The pipe is little more than messages to the smoker and everyone else in the room.


# [[file:../../../projects/mud.org::*Pipe][Pipe:1]]
@create pipe: typeclasses.things.Pipe
# Pipe:1 ends here



# And a description:


# [[file:../../../projects/mud.org::*Pipe][Pipe:2]]
@desc pipe = As tall as its owner with etchings of birds, leaves and magical symbols.
#
@give pipe = gnome
# Pipe:2 ends here

# Kitchen
# Better place to put the tea and scones.


# [[file:../../../projects/mud.org::*Kitchen][Kitchen:1]]
@dig Cramped Kitchen;mp11 = archway to kitchen;kitchen;archway,back to main room;leave;main;back
# Kitchen:1 ends here



# And describe the exit:


# [[file:../../../projects/mud.org::*Kitchen][Kitchen:2]]
@desc archway = Knarled roots of a tree forms an opening where you can see cabinets, a stove and even a teapot.
#
@set archway/traverse_msg = "You stoop again to enter the cramped room."
# Kitchen:2 ends here



# And describing the room:


# [[file:../../../projects/mud.org::*Kitchen][Kitchen:3]]
@teleport mp11
#
@desc here = This small, oddly shaped room contains low cabinets. The teapot on the stove seems warm as if finishing the ritual of brewing tea. A plate of scones on the counter smell inviting.
# Kitchen:3 ends here



# And the exit:


# [[file:../../../projects/mud.org::*Kitchen][Kitchen:4]]
@desc leave = Knarled roots of a tree forms an opening where you can see cabinets, a stove and even a teapot.
#
@set leave/traverse_msg = "You stoop again and leave the cramped room."
# Kitchen:4 ends here



# And some details:


# [[file:../../../projects/mud.org::*Kitchen][Kitchen:5]]
@detail stove = Black, iron stove with rounded corners trimmed in gold. While cold, the teapot on the stove seems like it just made a tea. And yeah, the scones seem fresh baked as well.
# Kitchen:5 ends here

# [[file:../../../projects/mud.org::*Kitchen][Kitchen:6]]
@detail countertop;countertops = Covered in hand-sized black tiles with gold flecks match the stove. The plate of scones look freshly baked.
# Kitchen:6 ends here

# [[file:../../../projects/mud.org::*Kitchen][Kitchen:7]]
@detail plate = On the tiled counter-top, a large plate carries a stack of fresh-baked scones.
#
@detail scone;scones = A scones look tempting. Perhaps no one will miss one...
# Kitchen:7 ends here

# Cabinets and Counter-tops
# The Trolley [[file:~/src/moss-n-puddles/typeclasses/consumables.py::class Producer(Object):][produces]] teacups and random scones, which, like the [[Berry Trolley][berries]] can be eaten or fed to the wildlife.


# [[file:../../../projects/mud.org::*Cabinets and Counter-tops][Cabinets and Counter-tops:1]]
@create/drop cabinet;cabinets : typeclasses.consumables.Trolley
# Cabinets and Counter-tops:1 ends here



# We mentioned a /trolley/ with tea, cups and scones:

# [[file:../../../projects/mud.org::*Cabinets and Counter-tops][Cabinets and Counter-tops:2]]
@desc cabinet = The cabinets contain an assortment of tea cups.
# Cabinets and Counter-tops:2 ends here



# We have to have the trolley bake something with the Python command:

# [[file:../../../projects/mud.org::*Cabinets and Counter-tops][Cabinets and Counter-tops:3]]
py here.search("cabinet").do_bake()
# Cabinets and Counter-tops:3 ends here

# Tea Service

# The “room” gives the teacups, and the “teapot” fills the cups, so we just need descriptions:

# [[file:../../../projects/mud.org::*Tea Service][Tea Service:1]]
@detail teacups = An odd, yet interesting assortment of teacups. Take one.
#
@detail teacup = Each cup is unique. Take one to look further.
# Tea Service:1 ends here



# A [[file:~/src/moss-n-puddles/typeclasses/drinkables.py::class Teapot(Object):][teapot]] will contain a type of tea … either given or randomly chosen.
# A teapot will “fill” a teacup forever, until it is “remade”.


# [[file:../../../projects/mud.org::*Tea Service][Tea Service:2]]
@create/drop teapot;pot;tea pot:typeclasses.drinkables.Teapot
#
@desc teapot = An adorable brown teapot, full of tea. You feel you could |gmake|n a fresh pot.
# Tea Service:2 ends here


# And of course, you can’t steal the tea pot:

# [[file:../../../projects/mud.org::*Tea Service][Tea Service:3]]
@lock teapot = get:false()
#
@set teapot/get_err_msg = "You don't need to carry it around to make tea."
# Tea Service:3 ends here

# Secret Room
# Pulling on a candle opens a secret staircase!


# [[file:../../../projects/mud.org::*Secret Room][Secret Room:1]]
@teleport/quiet mp03
#
@dig Secret Room;mp12:typeclasses.rooms_dark.DarkRoom = stairs behind bookcase;down;down stairs;secret passage;bookcase,up the stairs;stairs;leave;up
# Secret Room:1 ends here



# Look and traverse:


# [[file:../../../projects/mud.org::*Secret Room][Secret Room:2]]
@desc stairs = Behind the protruding bookcase, you see a staircase leading down into the darkness.
#
@set stairs/traverse_msg = "You carefully creep down the stairs behind the bookcase, lit by the candle in its holder. You hear the bookcase shut behind you."
# Secret Room:2 ends here

# Sconce
# The Candle holder must be both an Opener (with a =do_pull= method) and a Producer (making long-lasting candles).


# [[file:../../../projects/mud.org::*Sconce][Sconce:1]]
@create/drop sconce;candle holder: typeclasses.consumables.Sconce
# Sconce:1 ends here

# [[file:../../../projects/mud.org::*Sconce][Sconce:2]]
@desc sconce = A black iron sconce holding a single lit candle. On closer examination, the bottom of this fixture appears to have a hinge?
# Sconce:2 ends here



# Connect the exit:


# [[file:../../../projects/mud.org::*Sconce][Sconce:3]]
@set sconce/exit = $search(stairs behind bookcase)
#
@set sconce/room = $search(Cozy House)
# Sconce:3 ends here



# Hide it a bit?


# [[file:../../../projects/mud.org::*Sconce][Sconce:4]]
@set sconce/hidden_tag = "hidden_sconce"
#
@lock sconce = view:tag(hidden_sconce)
# Sconce:4 ends here



# We can =get= an endless supply of candles here:


# [[file:../../../projects/mud.org::*Sconce][Sconce:5]]
@set sconce/make_name = "candle"
# Sconce:5 ends here



# And a verb when they /get/ the consumable:


# [[file:../../../projects/mud.org::*Sconce][Sconce:6]]
@set sconce/make_verb = "$conj(take) the"
#
@set sconce/make_note = ", but another magically appears in its place"
# Sconce:6 ends here



# This one is optional as it defaults to Consumable:

# [[file:../../../projects/mud.org::*Sconce][Sconce:7]]
@set sconce/make_class = "typeclasses.lightables.Candle"
# Sconce:7 ends here



# And the sconce needs to know the /description/ of the Consumable, so that it can attach that:


# [[file:../../../projects/mud.org::*Sconce][Sconce:8]]
@set sconce/make_desc = "Curiously shaped taper with scales like a snake."
# Sconce:8 ends here



# How much is there when you pick them?

# [[file:../../../projects/mud.org::*Sconce][Sconce:9]]
@set sconce/make_amount = 1
# Sconce:9 ends here

# Pulling Sconce
# Temporarily move the exit into the room.


# [[file:../../../projects/mud.org::*Pulling Sconce][Pulling Sconce:1]]
@set sconce/pull_msg = "You hear a click, and the bookcase next to the candle swings forward revealing a |Ysecret passage|n."
# Pulling Sconce:1 ends here



# Let’s reset it to start:


# [[file:../../../projects/mud.org::*Pulling Sconce][Pulling Sconce:2]]
@teleport/tonone stairs behind bookcase
# Pulling Sconce:2 ends here

# Inside the Secret Room


# [[file:../../../projects/mud.org::*Inside the Secret Room][Inside the Secret Room:1]]
@teleport mp12
#
@desc here = A curious little room containing a stool next to a table covered with alchemical equipment--a testament to the arcane arts--cluttered yet meticulously organized. Oh, and a few empty bottles.
# Inside the Secret Room:1 ends here



# Add aliases that make sense:


# [[file:../../../projects/mud.org::*Inside the Secret Room][Inside the Secret Room:2]]
@desc stairs = Stone steps leading back to the surface. You are sure you will be able to find the latch to let yourself out.
#
@set stairs/traverse_msg = "You climb the stone stairs. Feeling around, you find the latch and let yourself out."
# Inside the Secret Room:2 ends here



# Are the equipment stuff we could =use=?


# [[file:../../../projects/mud.org::*Inside the Secret Room][Inside the Secret Room:3]]
@detail equipment;alchemical = A mortar and pestle, vials, crystal phials, jars, and tools all surround a black cauldron.
# Inside the Secret Room:3 ends here

# [[file:../../../projects/mud.org::*Inside the Secret Room][Inside the Secret Room:4]]
@detail mortar;pestle = An obsidian mortar, its surface smooth and cool to the touch. Beside it, a pestle carved from a single piece of ancient bone, adorned with carvings of arcane symbols.
# Inside the Secret Room:4 ends here

# [[file:../../../projects/mud.org::*Inside the Secret Room][Inside the Secret Room:5]]
@detail = phials = Delicate crystal phials, each shaped like a teardrop, hang from a wrought iron rack. These phials may store volatile ingredients, which require special containment to prevent their magical properties from dissipating.
# Inside the Secret Room:5 ends here


# # such as powdered unicorn horn or phoenix feathers,

# Should the jars and vials be objects that could be picked up?


# [[file:../../../projects/mud.org::*Inside the Secret Room][Inside the Secret Room:6]]
@detail jars = Hrm. Newt eyes, bat wings... interesting contents.

@detail vials = Scattered across the table are an array of glass vials, each containing vibrant liquids that swirl with colors not found in nature. Some are stoppered with cork, while others are sealed with wax.
# Inside the Secret Room:6 ends here



# Labels, written in elegant script, indicate their contents: "Essence of Nightshade," "Elixir of Clarity," and "Dragon's Blood."?

# Bottles same as vials?


# [[file:../../../projects/mud.org::*Inside the Secret Room][Inside the Secret Room:7]]
@detail bottles = Four bottles contain clear liquids and are labeled: DA, KI, ON, and SU
# Inside the Secret Room:7 ends here



# And tools that definitely need to /stay here/:


# [[file:../../../projects/mud.org::*Inside the Secret Room][Inside the Secret Room:8]]
@detail tools = A set of finely crafted tools lies neatly arranged on a velvet cloth: a pair of tweezers for handling delicate ingredients, a small scalpel for precise cutting, and a set of measuring spoons made from silver, each engraved with different symbols representing the elements.
# Inside the Secret Room:8 ends here

# Stool
# A stool to sit while working

# [[file:../../../projects/mud.org::*Stool][Stool:1]]
@create/drop stool:typeclasses.sittables.Sittable
# Stool:1 ends here



# How descriptive:

# [[file:../../../projects/mud.org::*Stool][Stool:2]]
@desc stool = A place to sit while synthesizing experiments.
# Stool:2 ends here



# Can’t steal this stool either:

# [[file:../../../projects/mud.org::*Stool][Stool:3]]
@lock stool = get:false()
# Stool:3 ends here



# Let’s do a funnier message:

# [[file:../../../projects/mud.org::*Stool][Stool:4]]
@set stool/get_err_msg = "Stop try to steal everything not nailed down."
# Stool:4 ends here

#  Book

# A mystic book of potions can add a new dimension to the game.


# [[file:../../../projects/mud.org::*Book][Book:1]]
@create/drop leather-bound book:typeclasses.readables.Book
# Book:1 ends here



# The book’s title and description:


# [[file:../../../projects/mud.org::*Book][Book:2]]
@desc book = An old brown book where even the cover has seen considerable wear with stains and scratches in the leather. The band connect to a gold ring, itself attached to a chain that hooks it to the table. The title reads, |MFavorite Potions|n. Inside, written in beautiful penmanship, the book contains recipes.
# Book:2 ends here



# Lock it down.


# [[file:../../../projects/mud.org::*Book][Book:3]]
@lock book = get:false()
#
@set book/get_err_msg = "The book is chained to the table."
# Book:3 ends here



# And of course, the inside.


# [[file:../../../projects/mud.org::*Book][Book:4]]
@set book/inside = "file:world/alchemy-book.md"
# Book:4 ends here

# Cauldron
# The cauldron should have a special =look= so a character knows what ingredients they added, and the follow commands:

# - =empty= … the imp will empty the contents
# - =add= (or =give=) an item from the inventory.
# - =create=, =cook= or =mix=
# - =bottle= to create a vial

# What about these commands?

#   - =crush= for use in mortal and pestle


# [[file:../../../projects/mud.org::*Cauldron][Cauldron:1]]
@create/drop black cauldron: typeclasses.alchemy.Cauldron
# Cauldron:1 ends here



# And the details:


# [[file:../../../projects/mud.org::*Cauldron][Cauldron:2]]
@desc cauldron = A small, cast-iron cauldron sits on an iron stand, its interior stained from countless brews. Someone surrounded the cauldron with a ring of salt, a protective barrier against unwanted energies. A small fire burns beneath it, ready to heat concoctions.
# Cauldron:2 ends here



# Lock it down:

# [[file:../../../projects/mud.org::*Cauldron][Cauldron:3]]
@lock cauldron = get:false()
# Cauldron:3 ends here

# Table and Shelf
# Until we decide if we want to do something with the table:


# [[file:../../../projects/mud.org::*Table and Shelf][Table and Shelf:1]]
@detail table = Made from a polish black wood, etched with intricate runes that shimmer faintly in the candlelight.
# Table and Shelf:1 ends here



# The table is a producer of /bottles/.


# [[file:../../../projects/mud.org::*Table and Shelf][Table and Shelf:2]]
@create/drop shelf of empty bottles;shelf;bottles;bottle: typeclasses.consumables.Producer
# Table and Shelf:2 ends here



# With a description:

# [[file:../../../projects/mud.org::*Table and Shelf][Table and Shelf:3]]
@desc shelf = Cluttered with some empty brown |Ybottles|n. Perhaps you can fill these with liquid ingredients and bring them back here.
# Table and Shelf:3 ends here



# We have to have the bush describe what it /makes/:

# [[file:../../../projects/mud.org::*Table and Shelf][Table and Shelf:4]]
@set shelf/make_name = "bottle"
#
@set shelf/make_verb = "$conj(pick up) a"
# Table and Shelf:4 ends here



# This one is optional as it defaults to Consumable:

# [[file:../../../projects/mud.org::*Table and Shelf][Table and Shelf:5]]
@set shelf/make_class = "typeclasses.drinkables.Bottle"
#
@set shelf/make_desc = "A brown glass bottle. Currently empty."
#
@set shelf/make_amount = 1
# Table and Shelf:5 ends here

# Imp
# Every secret alchemical lab should have an Imp familiar.


# [[file:../../../projects/mud.org::*Imp][Imp:1]]
@create/drop Impetus;imp: typeclasses.puppets.Puppet
# Imp:1 ends here



# Note that we give him a male gender:


# [[file:../../../projects/mud.org::*Imp][Imp:2]]
@set imp/gender = "neutral"
# Imp:2 ends here



# Work around the =pose= bug:


# [[file:../../../projects/mud.org::*Imp][Imp:3]]
py bt = self.search('imp'); bt.db.pose = 'sitting on an ornate perch'
# Imp:3 ends here

# [[file:../../../projects/mud.org::*Imp][Imp:4]]
@set imp/_sdesc = "imp"
#
@set imp/pose_sleep = "sitting on an ornate perch"
#
@pose default imp = sitting on an ornate perch
# Imp:4 ends here



# And a good description that I can rework:


# [[file:../../../projects/mud.org::*Imp][Imp:5]]
@desc imp = Peculiar little fellow gives you are quizical look from its roost on a wrought iron perch that it clutches with its clawed feet and barbed, prehensile tail.
# Imp:5 ends here

# [[file:../../../projects/mud.org::*Imp][Imp:7]]
@set imp/arrive = "5 ;; emote stares at you quizically. ;; 240 ;; emote yawns."
# Imp:7 ends here



# Would be nice if it has a variety of responses to speech.


# [[file:../../../projects/mud.org::*Imp][Imp:8]]
@set imp/say = "1 ;; emote << nods ^ looks at you quizically ^ stares at you curiously ^ shrugs ^ investigates its fingerclaws ^ winks ^ smirks ^ raises an eyebrow ... well, if it had one, it would ^ stares at you ^ squints its eyes >>."
# Imp:8 ends here

# Laughing Potion
# Need a script….

# Colorful gigglecaps prefer well drained locations to grow, like on the top of boulders.


# [[file:../../../projects/mud.org::*Laughing Potion][Laughing Potion:1]]
@teleport/quiet mp02
#
@create/drop patch of mushrooms;mushrooms;mushroom: typeclasses.consumables.Producer
#
@desc mushrooms = A vibrant patch of mushrooms bursts forth like a painter's palette, each cap shimmering with iridescent hues of violet, emerald, and gold. Their delicate stems sway gently in the enchanted breeze...wait, you feel no breeze. They seem to be undulating with unheard laughter.
#
@set mushrooms/make_name = "gigglecap mushroom"
#
@set mushrooms/make_verb = "$conj(harvest) a"
#
@set mushrooms/make_class = "typeclasses.consumables.Edible"
#
@set mushrooms/make_desc = "A whimsical fungi emits a soft, melodic laughter when touched."
#
@set mushrooms/make_amount = 1
#
@set mushrooms/make_spell_msgs = "10 ;; $You() $conj(<< giggle ^ chuckle ^ chortle >>) out loud."
# Laughing Potion:1 ends here



# This purple grass, often called tickleweed since it vibrates as if laughing, can be found in fields and meadows throughout the area.


# [[file:../../../projects/mud.org::*Laughing Potion][Laughing Potion:2]]
@teleport/quiet mp05
#
@create/drop patch of tickleweed;tickleweed: typeclasses.consumables.Producer
#
@desc tickleweed = Patches of this vivid grass vibrates as if giggling.
#
@set tickleweed/make_name = "bunch of tickleweed"
#
@set tickleweed/make_verb = "$conj(harvest) a"
#
@set tickleweed/make_class = "typeclasses.consumables.Herb"
#
@set tickleweed/make_desc = "This grass vibrates as if giggling."
#
@set tickleweed/make_amount = 1
# Laughing Potion:2 ends here



# And some fizzy water;


# [[file:../../../projects/mud.org::*Laughing Potion][Laughing Potion:3]]
@teleport/quiet mp05
#
@create/drop stream;water: typeclasses.drinkables.Water
#
@desc stream = A slow-moving stream meanders like a snake in the grassy field. The water, fizzy with bubbles from the waterfall torrent, creates an efforvesent aroma. Little green |Yfrogs|n cling to grass stems hanging over the sparkling water.
#
@lock stream = get:false()
#
@set stream/get_err_msg = "Seriously? You can't get that. Perhaps you can |gfill|n a |gbottle|n, or at least a cup, could hold the fizzy water."
#
@set stream/fill_name = "fizzy water"
#
@set stream/fill_desc = "sparkling water from waterfall turbulence."
#
@set stream/fill_msgs = ["$You() $conj(<< get ^ kneel >>) down, and $conj(fill) $pron(your) {2} with sparkling efforvesence.", "$You() $conj(<< get ^ kneel >>) down, and $conj(put) $pron(your) {2} in the cool water, filling it."]
# Laughing Potion:3 ends here

# Trippy Potion
# After ingesting this potion, they may see hallucinations and nightmares. It would be nice if these dreams could incorporate the room state.

# I’ve noticed Pixies often dance in the marshlands to the East, but are often invisible except in the evenings. I’ve attempted to discuss a trade for pixie dust, but often luck out as they often pay more attention to their choreography than any trinkets I could produce.


# [[file:../../../projects/mud.org::*Trippy Potion][Trippy Potion:1]]
@teleport/quiet mp08
#
@create/drop patch of glitter;pixie dust;dust: typeclasses.consumables.Producer
#
@desc pixie dust = As you look at reeds and marsh grass, you notice the shiny glitter is actually dander from pixies... pixie dust. With a little effort, you could gather a small sack of it.
#
@set pixie dust/make_name = "sack of pixie dust"
#
@set pixie dust/make_verb = "$conj(collect) and $conj(fill) a"
#
@set pixie dust/make_class = "typeclasses.objects.Object"
#
@set pixie dust/make_desc = "Small bag of the good, shiny stuff."
#
@set pixie dust/make_amount = 1
# Trippy Potion:1 ends here



# Fresh spring water should be in the Grotto, right?


# [[file:../../../projects/mud.org::*Trippy Potion][Trippy Potion:2]]
@teleport/quiet mp04
#
@create/drop stream;water: typeclasses.drinkables.Water
#
@lock stream = get:false()
#
@set stream/get_err_msg = "Seriously? You can't get that. Perhaps a bottle, or at least a cup, could hold the fresh water."
#
@desc stream = A small stream, almost hidden behind the ferns and brambleberry bushes, drops down a lush hill, creating a lush, relaxing feeling. The water looks fresh and pure.
                                                                                                                                                                              #
                                                                                                                                                                              @set stream/fill_name = "still water"
#
@set stream/fill_desc = "fresh spring water."
#
@set stream/fill_msgs = ["$You() $conj(<< get ^ kneel >>) down, and $conj(fill) $pron(your) {2} with the << spring ^ fresh ^ refreshing >> water.", "$You() $conj(<< get ^ kneel >>) down, and $conj(put) $pron(your) {2} in the cool water, filling it."]
# Trippy Potion:2 ends here



# Dreamshade mushrooms feed on floating dreams, and often congregate where dreamers sleep.


# [[file:../../../projects/mud.org::*Trippy Potion][Trippy Potion:3]]
@teleport/quiet mp07
#
@create/drop cluster of mushrooms;mushroom: typeclasses.consumables.Producer
#
@desc mushrooms = Slender blue tendrils of a fungus encircle the base of the mattress.
#
@set mushrooms/make_name = "sack of mushrooms"
#
@set mushrooms/make_verb = "$conj(collect) and $conj(fill) a"
#
@set mushrooms/make_class = "typeclasses.consumables.Edible"
#
@set mushrooms/make_desc = "Small collection of slender, blue mushrooms."
#
@set mushrooms/make_amount = 1
#
@set mushrooms/make_spell_msgs = "10 ;; $You() $conj(nod) off, as $pron(your) head bobbles and bounces. ;; 5 ;; $You() $conj(awaken) with a start."
# Trippy Potion:3 ends here



# The moonberries grow under conifers, and I find I often have to travel to one of the islands on the Lavender Sea to collect these.


# [[file:../../../projects/mud.org::*Trippy Potion][Trippy Potion:4]]
@teleport/quiet gr02
#
@create/drop moonberries;moonberry;berry: typeclasses.consumables.Producer
#
@desc moonberries = Growing a slender vines that wrap around the trunks of the pine trees. Laden with small, blue berries, each reflecting a white cresent shape.
#
@set moonberries/make_name = "handful of moonberries"
#
@set moonberries/make_verb = "$conj(collect) a"
#
@set moonberries/make_class = "typeclasses.consumables.Edible"
#
@set moonberries/make_desc = "Blue berries with a white cresent shape."
#
@set moonberries/make_amount = 1
#
@set moonberries/make_eat_msg = "Slightly bitter. Not very good."
#
@set mushrooms/make_spell_msgs = "10 ;; $You() $conj(nod) off, as $pron(your) head bobbles and bounces. ;; 5 ;; $You() $conj(awaken) with a start."
# Trippy Potion:4 ends here

# Other
# We’ll get ready by allowing one to collect water from _all_ the places, like the salty sea:


# [[file:../../../projects/mud.org::*Other][Other:1]]
@teleport/quiet mp06
#
@create/drop lavender sea;sea;water;bay: typeclasses.drinkables.Water
#
@desc sea = A gently waving sea. Too bad the shore doesn't respond with a greeting of its own.
#
@lock sea = get:false()
#
@set sea/get_err_msg = "You can only hold the sea in your heart. Perhaps a bottle, or at least a cup, could hold the salty water."
#
@set sea/fill_name = "salt water"
#
@set sea/fill_desc = "salty water with a purple hue."
#
@set sea/fill_msgs = ["$You() $conj(reach) down from the dock, and $conj(fill) $pron(your) {2} with the << salty ^ lavender ^ fragrant >> water."]
# Other:1 ends here



# And the muddy marsh:


# [[file:../../../projects/mud.org::*Other][Other:2]]
@teleport/quiet mp08
#
@create/drop river;stream;water: typeclasses.drinkables.Water
#
@lock river = get:false()
#
@set river/get_err_msg = "Slippery things, those rivers. Seems you would need |gfill|n a |gbottle|n, or at least a cup to hold the muddy water."

@desc river = A muddy, almost stagnant river. Smells like a fecund stew of moist dirt and decomposing swamp herbage.
#
@set river/fill_name = "muddy water"
#
@set river/fill_desc = "muddy water from the marsh."
#
@set river/fill_msgs = ["$You() $conj(<< get ^ kneel >>) down, and $conj(fill) $pron(your) {2} with the muddy water."]
# Other:2 ends here

# Bedroom
# A bedroom with a wardrobe that goes to another land sounds great.


# [[file:../../../projects/mud.org::*Bedroom][Bedroom:1]]
@teleport/quiet mp03
#
@dig Bedroom;mp13:typeclasses.rooms.OpenableRoom = stairs up to a loft;up stairs;up;loft;bedroom,down the stairs;down;leave
# Bedroom:1 ends here



# Look see:


# [[file:../../../projects/mud.org::*Bedroom][Bedroom:2]]
@desc loft = Ornate black irons banister outline the thick wood planks that form steps leading to some lofty alcove.
#
@set loft/traverse_msg = "You walk up the shadowy stairs..."
# Bedroom:2 ends here



# And a description:

# [[file:../../../projects/mud.org::*Bedroom][Bedroom:3]]
@teleport/quiet mp13
#
@desc here = Like the shadows that dance here, this oddly shaped room hugs its contents: a thick wooden framed bed piled high with blankets and pillows to keep out the chill; a thick burgundy carpet sporting a pair of slippers; and a wardrobe decorated with ornate leaves and berries.
# Bedroom:3 ends here



# And describe the exit:


# [[file:../../../projects/mud.org::*Bedroom][Bedroom:4]]
@desc down the stairs = Ornate black irons banister outline the thick wood planks that form steps leading down to living space below.
#
@set down the stairs/traverse_msg = "You walk down the stairs to the living space below."
# Bedroom:4 ends here



# And of course, you can see more details:


# [[file:../../../projects/mud.org::*Bedroom][Bedroom:5]]
@detail bed = Cozy and inviting, like most things in this house, someone covered this bed in warm blankets and fluffy pillows in rich, warm colors. The frame, formed from a single tree that grew to hold this bed.
#
@detail blankets = Thick and warm to ward off the outside rain and chill.
#
@detail pillows = While fluffy, these long pillows could certainly make fine posts for a blanket fort.
#
@detail carpet = The dark red rug has a curious whirlpool pattern.
# Bedroom:5 ends here



# Are the slippers just a red herring?


# [[file:../../../projects/mud.org::*Bedroom][Bedroom:6]]
@create/drop pair slippers
#
@desc slippers = Red-leather and worn with an ornate tassel on top.
#
@lock slippers = tethered:id(mp13)
#
@set slippers/tethered_msg = "The slippers are having none of this adventuring outside of this cozy room, and walk back to the side of the bed."
# Bedroom:6 ends here

# Wardrobe
# One needs to open it to go to another world.


# [[file:../../../projects/mud.org::*Wardrobe][Wardrobe:1]]
@dig Prairie;mp14 = through the wardrobe,copse of pinion pines;pines;copse;trees
# Wardrobe:1 ends here



# And describe the exit:


# [[file:../../../projects/mud.org::*Wardrobe][Wardrobe:2]]
@desc wardrobe = Behind the cloaks and jackets, you see long, green needles from pine trees, and beyond that, a clearing!
#
@set wardrobe/traverse_msg = "You part and push through the cloaks, jackets and waistcoats, and into a copse of pinion trees, to reach a wide open space of grass."
#
@alias through the wardrobe = the exit
#
@alias through the wardrobe = wardrobe
#
@set here/open_exit = $search(through the wardrobe)
#
@teleport/tonone through the wardrobe
# Wardrobe:2 ends here



# And messages for opening and closing the wardrobe:


# [[file:../../../projects/mud.org::*Wardrobe][Wardrobe:3]]
@set here/open_exit_msg = "$You() $conj(open) the wardrobe, revealing the cloaks, jackets, and ... green needles from pine trees? What is going on here? Between the trees, you see a clearing!"
#
# Not sure if the door closed automatically, or if someone closed it, so we use a passive sentence:
@set here/close_exit_msg = "The wardrobe door is closed."
# Wardrobe:3 ends here



# How will we distinguish between the wardrobe, the exit and the object that controls the exit? The room could have an “open” and “close” that could teleport and remove the exit.


# [[file:../../../projects/mud.org::*Wardrobe][Wardrobe:4]]
@create/drop wardrobe
#
@desc wardrobe = While resting on the floor, this wardrobe scratches the ceiling. Large furniture, or perhaps a small room? Gorgeously ornate with carvings of leaves and berries. Carved above the doors, are the words, |wUKRAH|n. The latch is undone, and this can be |gopen|ned.
# Wardrobe:4 ends here



# The =look= command could be distinguishing using aliases of “the exit” and “the furniture”?


# [[file:../../../projects/mud.org::*Wardrobe][Wardrobe:5]]
@alias wardrobe = the object
# Wardrobe:5 ends here



# Don’t allow it to get taken:


# [[file:../../../projects/mud.org::*Wardrobe][Wardrobe:6]]
@lock wardrobe = get:false()
#
@set wardrobe/get_err_msg = "The wardrobe is way too big to lift."
# Wardrobe:6 ends here

# Southwest Prairie
# What am I doing here?


# [[file:../../../projects/mud.org::*Southwest Prairie][Southwest Prairie:1]]
@teleport/quiet mp14
#
@desc here = On the edge of a small knoll with a copse of trees, the space stretches to <morning>a rolling dawn</morning><afternoon>clear, blue skies pushing down the horizon</afternoon><evening>a distant sunset attempting to pull the sky down with it</evening><night> bright, star painted skies</night>.
# Southwest Prairie:1 ends here



# Describe the exit:


# [[file:../../../projects/mud.org::*Southwest Prairie][Southwest Prairie:2]]
@desc copse = A copse of trees covers the top of the knoll. Hanging from a tree, a lit lantern, as if showing the way to another world.
#
@set copse/traverse_msg = "You push through the tree's long pine needles to then push through the cloaks and jackets to exit the wardrobe."
# Southwest Prairie:2 ends here



# Details?


# [[file:../../../projects/mud.org::*Southwest Prairie][Southwest Prairie:3]]
@detail knoll;hillock;knell = The land stretches and buckles in small rolls. You find yourself and one of the high points, allowing you to absorb the immense view.
#
@detail latern = Curious iron worked latern sways in the subtle breeze.
#
@detail campfire;fire = Only a thin wisp of smoke escapes to the skies; fragrating the air.
# Southwest Prairie:3 ends here

# Mare’s Head
# Taken from [[https://en.wikipedia.org/wiki/Mare%27s_Head][Wikipedia]].


# [[file:../../../projects/mud.org::*Mare’s Head][Mare’s Head:1]]
@create/drop Mares Head;head: typeclasses.puppets.Puppet
# Mare’s Head:1 ends here



# Note that we give him a male gender:


# [[file:../../../projects/mud.org::*Mare’s Head][Mare’s Head:2]]
@set mares head/gender = "neutral"
# Mare’s Head:2 ends here



# Work around the =pose= bug:


# [[file:../../../projects/mud.org::*Mare’s Head][Mare’s Head:3]]
py bt = self.search('head'); bt.db.pose = 'sitting next to a small campfire'
# Mare’s Head:3 ends here

# [[file:../../../projects/mud.org::*Mare’s Head][Mare’s Head:4]]
@set mares head/_sdesc = "curious figure"
#
@set mares head/pose_sleep = "sitting next to a small campfire"
#
@pose default mares head = sitting next to a small campfire
# Mare’s Head:4 ends here



# And a good description that I can rework:


# [[file:../../../projects/mud.org::*Mare’s Head][Mare’s Head:5]]
@desc mares head = A curious figure wearing dark robes and a gleaming white skull of a mare. Interestingly, the skull has velvety horse ears.
# Mare’s Head:5 ends here

# [[file:../../../projects/mud.org::*Mare’s Head][Mare’s Head:6]]
@detail ears;ear = They look real, and twitch as if alive.
# Mare’s Head:6 ends here



# And when someone arrives:


# [[file:../../../projects/mud.org::*Mare’s Head][Mare’s Head:7]]
@set mares head/arrive = "5 ;; emote nods its skull in greeting. ;; 30 ;; emote stares at you with its empty sockets. ;; emote reaches into the fire, pulls out a branch, and brushes off the soot. ;; gift pipe to {0}"
# Mare’s Head:7 ends here

# Bugs

# And now that we are done, say it:


# [[file:../../../projects/mud.org::*Bugs][Bugs:1]]
say I have finished this, the first version, of my creation.
# Bugs:1 ends here
