- To the death :: One way or another, this fight must end with death.
On a *miss*, you begin the duel at a disadvantage. Your foe has initiative. [[file:../fate/pay-the-price.org][Pay the Price]].
Then, make moves to resolve the fight. If you are the victor, you may make a lawful demand, and your opponent must comply or forfeit their honor and standing. If you refuse the challenge, surrender, or are defeated, they make a demand of you.
*** Details
:PROPERTIES:
:move-stats: heart
:VISIBILITY: folded
:END:
When you challenge someone or accept a challenge, you each trace one-half of the outline of a circle into the ground with the point of an iron blade. Then, you face each other in the center of the circle and fight.
You setup your foe’s progress track per the [[file:../combat/enter-the-fray.org][Enter the Fray]] move, but use this move instead of *Enter the Fray* to begin the fight. You have initiative at the start of combat unless you score a *miss* or choose the option to grant first strike.
Duels are usually stopped when one of the duelists surrenders or is clearly defeated. The victor may then make a demand which the loser must abide by. Not complying with this demand means ostracism and shame. If you lose a duel, envision what your opponent demands of you. If you’re unsure, [[file:../fate/ask-the-oracle.org][Ask the Oracle]]. Then, do it or face the narrative cost of your dishonor.
Duels may also be to the death. If one of the combatants declares their intent to fight to the death, the other must agree or forfeit.