When you spend significant time with a person or community, stand together to face hardships, or make sacrifices for their cause, you can attempt to create a bond. When you do, roll +heart. If you make this move after you successfully [[file:../quest/fulfill-your-vow.org][Fulfill Your Vow]] to their benefit, you may reroll any dice.
On a *strong hit*, make note of the bond, mark a tick on your bond progress track, and choose one.
- Take +1 spirit.
- Take +2 momentum.
On a *weak hit*, they ask something more of you first. Envision what it is ([[file:../fate/ask-the-oracle.org][Ask the Oracle]] if unsure), do it (or [[file:../quest/swear-an-iron-vow.org][Swear an Iron Vow]]), and mark the bond. If you decline or fail, [[file:../fate/pay-the-price.org][Pay the Price]].
On a *miss*, you are refused. [[file:../fate/pay-the-price.org][Pay the Price]].
*** Details
:PROPERTIES:
:move-stats: heart
:VISIBILITY: folded
:END:
Bonds provide a story benefit by enriching your interactions and creating connections with a recurring cast of characters and familiar places. They also provide mechanical benefits by giving you adds when you make moves such as [[file:sojourn.org][Sojourn]] or [[file:compel.org][Compel]]. And, perhaps most importantly, your bonds help determine your ultimate fate when you retire from adventuring and [[file:write-your-epilogue.org][Write Your Epilogue]].
Bonds can be created through narrative circumstances or through sworn vows. If you’ve established a strong relationship with a person or community, you may Forge a Bond to give it significance. If you make this move after you successfully [[file:../quest/fulfill-your-vow.org][Fulfill Your Vow]] in service to them, you have proven yourself worthy and may reroll any dice.
When you Forge a Bond and score a *strong hit*, mark a tick on your bond progress track and make note of your bond.
On a *weak hit*, they ask more of you. It might be a task, an item, a concession, or even a vow. Envision what they need, or [[file:../fate/ask-the-oracle.org][Ask the Oracle]]. If you do it, or [[file:../quest/swear-an-iron-vow.org][Swear an Iron Vow]], you can mark the bond.
On a *miss*, they have refused you. Why? The answer should introduce new complications or dangers.
**** Bonds and the Fiction
In the fiction of your world, bonds can be ceremonial. If your bond is with a person, perhaps you trade gifts. When you form a bond with a community, they may honor you in their own way. Envision what these ceremonies look like to add color and texture to the setting.
Also, respect the narrative weight of a bond. Don’t declare a bond with everyone in sight to add more ticks to your bond progress track. Your bonds represent true, deep connections.
**** Bonds And Allies
If you and your allies act together to Forge a Bond with an NPC or community, only one of you makes the move. Others can [[file:aid-your-ally.org][Aid Your Ally]] to provide support. If you are successful, each of you may mark a tick on your bond progress track. Only the character making the move takes the mechanical benefits of a *strong hit* (+1 spirit or +2 momentum).
Bonds can also be made between allies. One of you makes the move, and both of you may mark the bond on a hit. If you score a *weak hit*, your ally may decide what they ask of you. On a *miss*, something still stands between you. What is it? What must you do to form a deeper connection?