770 B
		
	
	
	
	
	
	
	
			
		
		
	
	
			770 B
		
	
	
	
	
	
	
	
Alchemist
- 
When you create an elixir, choose an effect: - deftness (edge)
- audacity (heart)
- vigor (iron)
- slyness (shadow)
- clarity (wits).
 Then, suffer -1 supply and roll +wits. On a strong hit, you create a single dose. The character who consumes the elixir must Face Danger +iron and score a hit, after which they add +1 when making moves with the related stat until their health, spirit, or momentum fall below +1. On a weak hit, as above, but suffer an additional -1 supply to create it. 
- As above, and you may choose two effects for a single dose, or create two doses of the same effect.
- When you prepare an elixir, add +1 and take +1 momentum on a hit.