babaad7e75
Obviously, this isn't my first commit.
29 lines
1.5 KiB
Org Mode
29 lines
1.5 KiB
Org Mode
** Face Desolation
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When you are brought to the brink of desolation, roll +heart.
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On a *strong hit*, you resist and press on.
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On a *weak hit*, choose one.
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- Your spirit or sanity breaks, but not before you make a noble sacrifice. Envision your final moments.
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- You see a vision of a dreaded event coming to pass. Envision that dark future ([[file:../fate/ask-the-oracle.org][Ask the Oracle]] if unsure), and [[file:../quest/swear-an-iron-vow.org][Swear an Iron Vow]] (formidable or extreme) to prevent it. If you fail to score a hit when you *Swear an Iron Vow*, or refuse the quest, you are lost. Otherwise, you return to your senses and are now tormented. You may only clear the tormented debility by completing the quest.
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On a *miss*, you succumb to despair or horror and are lost.
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*** Details
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:PROPERTIES:
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:move-stats: heart
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:VISIBILITY: folded
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:END:
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You make this move when forced to *Face Desolation* as a result of a *miss* on the [[file:endure-stress.org][Endure Stress]] move. This represents the potential breaking point for your character. Do you push on in spite of all you have seen, all you have done, or do you fall into darkness?
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Choosing the option to become tormented on a *weak hit* creates interesting story possibilities. What is your greatest fear? Preventing that dire outcome can steer your story in a compelling new direction.
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On a *miss*, you are broken. There is no recovery possible. This is the end of your character’s story.
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#+STARTUP: showall
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# Local Variables:
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# eval: (writegood-mode -1)
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# End:
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