emacs-ironsworn/moves/suffer/companion-endure-harm.org
Howard Abrams babaad7e75 Current crossover between internal code and org file stats
Obviously, this isn't my first commit.
2022-02-05 17:32:16 -08:00

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Companion Endure Harm

When your companion faces physical damage, they suffer -health equal to the amount of harm inflicted. If your companions health is 0, exchange any leftover -health for -momentum.

Then, roll +heart or +your companions health, whichever is higher.

On a strong hit, your companion rallies. Give them +1 health.

On a weak hit, your companion is battered. If their health is 0, they cannot assist you until they gain at least +1 health.

On a miss, also suffer -1 momentum. If your companions health is 0, they are gravely wounded and out of action. Without aid, they die in an hour or two.

If you roll a miss with a 1 on your action die, and your companions health is 0, they are now dead. Take 1 experience for each marked ability on your companion asset, and remove it.

Details

A companion is an NPC asset which complements your abilities and can help support your actions. When you leverage a companion on a move, you are inherently putting them at risk. If you roll a 1 on your action die when using a companion ability, you should make the companion the focus of any negative outcome for that move. Depending on the fiction of the current situation, this might include harm.

Inflicting harm on your companion might also happen as a reasonable outcome of any move, or through a roll on the Pay the Price table.

Your companion asset has a health track which functions the same as your own. If they face physical damage, reduce the health track as appropriate to the circumstances or the rank of your foe, and take any leftover as -momentum. Then, roll this move.

When your companions health is at 0 and you score a weak hit or miss, you cannot use their abilities until they gain at least +1 health. To aid your companion, make an appropriate move, such as Heal, Make Camp, or Sojourn.

If your companion is killed, give yourself 1 experience point for each marked ability. Then, remove the asset. If you acquire the same type of companion through the narrative of your quest and journeys, you are free to rebuy the asset at the normal cost.

You should also Endure Stress and suffer -spirit as appropriate to the fiction when your companion is wounded or dies.