emacs-ironsworn/moves/delve/discover-a-site.org
Howard Abrams 9c8b030633 Moves trigger progress tracks
Also a number of bug fixes and minor cosmetic changes ... of course.
2022-04-29 21:30:49 -07:00

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** Discover a Site
When you resolve to enter a perilous site in pursuit of an objective, choose the theme and domain which best represent its nature ([[file:/Volumes/Personal/personal/ironsworn/moves/fate/ask-the-oracle.org][Ask the Oracle]] if unsure), and give it a rank.
- Troublesome site :: 3 progress per area.
- Dangerous site :: 2 progress per area.
- Formidable site :: 1 progress per area.
- Extreme site :: 2 ticks per area.
- Epic site :: 1 tick per area.
If you are returning to a previously explored site, roll both challenge dice, take the lowest value, and clear that number of progress boxes.
Then, [[file:delve-the-depths.org][Delve the Depths]] to explore this place.
*** Details
:PROPERTIES:
:move-stats: track
:VISIBILITY: folded
:END:
When you first encounter or introduce a site within your story, make this move. Choose a theme and domain, set the rank, ready your progress track, and prepare to enter. See page 6 for details on setting up your playscape.
**** Returning to a Previously Explored Site
A site may prove too perilous, forcing you to flee or abandon your delve. Perhaps you are wounded, shaken, or [[file:/Volumes/Personal/personal/ironsworn/moves/suffer/out-of-supply.org][Out of Supply]]. You might face a narrative complication which sends you out of the site.
If you later return to continue your exploration, you can use the existing progress on the site progress track---but not all of it. To determine how much progress remains, roll your challenge dice (two ten-sided dice), take the lowest value, and erase that number of progress boxes. A low result means your experience here is kept as you return, allowing you to speed your way through previously explored terrain. A high result indicates that something has changed, your foes have bolstered their defenses, or the nature of this place is simply too chaotic and unpredictable.
If a progress box is partially filled (fewer than four ticks), you'll count it as one progress for the purposes of clearing boxes.
If you return to a site and your lowest challenge die is greater than your available progress, simply clear all the progress boxes.
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