9c8b030633
Also a number of bug fixes and minor cosmetic changes ... of course.
36 lines
2.2 KiB
Org Mode
36 lines
2.2 KiB
Org Mode
** Discover a Site
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When you resolve to enter a perilous site in pursuit of an objective, choose the theme and domain which best represent its nature ([[file:/Volumes/Personal/personal/ironsworn/moves/fate/ask-the-oracle.org][Ask the Oracle]] if unsure), and give it a rank.
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- Troublesome site :: 3 progress per area.
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- Dangerous site :: 2 progress per area.
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- Formidable site :: 1 progress per area.
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- Extreme site :: 2 ticks per area.
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- Epic site :: 1 tick per area.
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If you are returning to a previously explored site, roll both challenge dice, take the lowest value, and clear that number of progress boxes.
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Then, [[file:delve-the-depths.org][Delve the Depths]] to explore this place.
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*** Details
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:PROPERTIES:
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:move-stats: track
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:VISIBILITY: folded
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:END:
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When you first encounter or introduce a site within your story, make this move. Choose a theme and domain, set the rank, ready your progress track, and prepare to enter. See page 6 for details on setting up your playscape.
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**** Returning to a Previously Explored Site
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A site may prove too perilous, forcing you to flee or abandon your delve. Perhaps you are wounded, shaken, or [[file:/Volumes/Personal/personal/ironsworn/moves/suffer/out-of-supply.org][Out of Supply]]. You might face a narrative complication which sends you out of the site.
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If you later return to continue your exploration, you can use the existing progress on the site progress track---but not all of it. To determine how much progress remains, roll your challenge dice (two ten-sided dice), take the lowest value, and erase that number of progress boxes. A low result means your experience here is kept as you return, allowing you to speed your way through previously explored terrain. A high result indicates that something has changed, your foes have bolstered their defenses, or the nature of this place is simply too chaotic and unpredictable.
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If a progress box is partially filled (fewer than four ticks), you'll count it as one progress for the purposes of clearing boxes.
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If you return to a site and your lowest challenge die is greater than your available progress, simply clear all the progress boxes.
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#+STARTUP: showall
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# Local Variables:
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# eval: (flycheck-mode -1)
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# End:
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