db711f3010
Since my grammar is now being done by a flycheck check.
28 lines
2.4 KiB
Org Mode
28 lines
2.4 KiB
Org Mode
** Aid Your Ally
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When you [[file:../adventure/secure-an-advantage.org][Secure an Advantage]] *in direct support of an ally*, and score a hit, they (instead of you) can take the benefits of the move. If you are in combat and score a *strong hit*, you and your ally have initiative.
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*** Details
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:PROPERTIES:
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:VISIBILITY: folded
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:END:
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When you take an action to aid an ally (another player’s character) through the [[file:../adventure/secure-an-advantage.org][Secure an Advantage]] move, you can hand over the benefits of that move to your ally. This represents setting your ally up for success through a supporting action. You might be distracting a foe in combat, scouting ahead on a journey, or giving them encouragement as you stand against a dire threat.
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If you score a *strong hit* when you [[file:../adventure/secure-an-advantage.org][Secure an Advantage]], your ally makes the choice between +2 momentum or making an immediate move with a +1 add. If you have an asset which gives you any additional benefits on the outcome of a *Secure an Advantage* move, your ally also takes those benefits (instead of you).
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In combat, this is a proactive move, made when you have initiative. If you score a *strong hit*, you and your ally both take or retain initiative.
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On a *weak hit* when you [[file:../adventure/secure-an-advantage.org][Secure an Advantage]], your ally takes +1 momentum. But, this advantage is fleeting or your situation becomes more complicated or dangerous. If you are in combat, you both lose initiative.
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On a *miss*, one or both of you should [[file:../fate/pay-the-price.org][Pay the Price]] as appropriate to the circumstances and your intent when making the move. If in doubt, [[file:../fate/ask-the-oracle.org][Ask the Oracle]]. As with a *weak hit*, you both lose initiative when in combat.
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If multiple characters make this move to contribute to an ally action, all [[file:../adventure/secure-an-advantage.org][Secure an Advantage]] bonuses will stack. As long as someone scores a *strong hit*, the target character can take or retain initiative.
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Don’t ping pong this move back and forth between two characters in an attempt to build momentum. Envision what you are doing to *Aid Your Ally*, make the [[file:../adventure/secure-an-advantage.org][Secure an Advantage]] move, resolve it, and hand the reins over to your ally as they leverage the advantage. Keep it moving. Make things happen.
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#+STARTUP: showall
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# Local Variables:
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# eval: (flycheck-mode -1)
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# End:
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