db711f3010
Since my grammar is now being done by a flycheck check.
38 lines
2.3 KiB
Org Mode
38 lines
2.3 KiB
Org Mode
** Clash
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When your foe has initiative and you fight with them in close quarters, roll +iron. When you exchange a volley at range, or shoot at an advancing foe, roll +edge.
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On a *strong hit*, inflict your harm and choose one. You have the initiative.
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- You bolster your position: Take +1 momentum.
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- You find an opening: Inflict +1 harm.
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On a *weak hit*, inflict your harm, but then [[file:../fate/pay-the-price.org][Pay the Price]]. Your foe has initiative.
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On a *miss*, you are outmatched and must [[file:../fate/pay-the-price.org][Pay the Price]]. Your foe has initiative.
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*** Details
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:PROPERTIES:
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:move-stats: iron edge
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:VISIBILITY: folded
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:END:
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When your foe has initiative and attacks, and you choose to fight back, make this move.
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First, envision your action and the fiction of the exchange. Is this a focused, dramatic moment where you each seek an opening? Or is it a flurry of attacks and parries, advances and retreats? The outcome of the *Clash* determines if your foe presses their advantage, or if you take control of the fight.
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On a *strong hit*, you inflict your harm and steal back initiative. On a *weak hit*, you manage to inflict harm, but your foe retains initiative and you must [[file:../fate/pay-the-price.org][Pay the Price]]. The price might be that you [[file:../suffer/endure-harm.org][Endure Harm]] as your foe counters. Or, you may face some other dramatic outcome as appropriate to the current situation and your foe’s intent.
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On a *miss*, you fail to inflict harm and must [[file:../fate/pay-the-price.org][Pay the Price]]. This fight is turning against you.
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As with the [[file:strike.org][Strike]] move, each point of harm you inflict is marked on your foe’s progress track, as appropriate to their rank.
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If you aren’t actively fighting back—you’re just trying to avoid the attack or seeking cover—you should [[file:../adventure/face-danger.org][Face Danger]] instead of *Clash*. Using that move gives you more flexibility to bring a favored stat into play, and you suffer a relatively minor cost on a weak hit. Unfortunately, you also give up the opportunity to inflict harm on your foe.
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If you ever respond to an attack by just taking the hit, that’s not a move. The outcome isn’t in much doubt. [[file:../fate/pay-the-price.org][Pay the Price]].
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#+STARTUP: showall
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# Local Variables:
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# eval: (flycheck-mode -1)
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# End:
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