db711f3010
Since my grammar is now being done by a flycheck check.
39 lines
3.4 KiB
Org Mode
39 lines
3.4 KiB
Org Mode
** Swear an Iron Vow
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When you swear upon iron to complete a quest, write your vow and give the quest a rank. Then, roll +heart. If you make this vow to a person or community with whom you share a bond, add +1.
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On a *strong hit*, you are emboldened and it is clear what you must do next ([[file:../fate/ask-the-oracle.org][Ask the Oracle]] if unsure). Take +2 momentum.
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On a *weak hit*, you are determined but begin your quest with more questions than answers. Take +1 momentum, and envision what you do to find a path forward.
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On a *miss*, you face a significant obstacle before you can begin your quest. Envision what stands in your way ([[file:../fate/ask-the-oracle.org][Ask the Oracle]] if unsure), and choose one.
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- You press on: Suffer -2 momentum, and do what you must to overcome this obstacle.
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- You give up: [[file:forsake-your-vow.org][Forsake Your Vow]].
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*** Details
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:PROPERTIES:
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:move-stats: heart
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:VISIBILITY: folded
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:END:
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When you encounter a wrong that must be made right, seek to fulfill a personal ambition, or give your word to serve someone, make this move.
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Fictionally, an iron vow is ceremonial. You touch a piece of iron and speak your vow. Don’t just make the move. Envision how your character enacts the ceremony. What do you do? What do you say? Is this a moment of grudging acceptance or one of fiery determination?
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Set the rank of your quest based on what you know of the challenges you will face, or [[file:../fate/ask-the-oracle.org][Ask the Oracle]]. Higher ranked quests require more effort (both in your narrative and through session-time and focus), but offer greater experience rewards. An epic quest could be the endeavor of a lifetime, while a troublesome quest might be resolved in a few scenes.
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It is not necessary to resolve one vow before swearing another. In fact, the intent of these rules is for your character to run afoul of new situations and get side-tracked with new vows even while attempting to complete a separate quest. This is the life of the Ironsworn.
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Based on the results of this move, your path may be clear (a *strong hit*), or more investigation may be required to identify your next steps (a *weak hit*).
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On a *miss*, you face a serious obstacle at the very start which prevents you from undertaking this quest. It might be a sudden event, someone working against you or refusing your aid, or a personal conviction which must be overcome. When in doubt about what happens, [[file:../fate/ask-the-oracle.org][Ask the Oracle]]. It should be significant and not easily dealt with. Also, when you resolve this obstacle, you won’t [[file:reach-a-milestone.org][Reach a Milestone]] for your quest. You aren’t actually able to make progress on the vow until you overcome this initial challenge.
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You also have the option, on a *miss*, to come to the realization that your vow was made impulsively or without support, and you may simply give up. If you do, [[file:forsake-your-vow.org][Forsake Your Vow]].
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When allies join together to *Swear an Iron Vow*, one of you speaks for the group and makes the move. The others can commit to the cause with the [[file:../relationship/aid-your-ally.org][Aid Your Ally]] move. If you score a hit and take +momentum, or score a *miss* and choose to suffer -momentum, only the character making the move adjusts their momentum track. Once your quest is underway, you share a progress track and mark progress together.
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#+STARTUP: showall
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# Local Variables:
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# eval: (flycheck-mode -1)
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# End:
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